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09-10-2014
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526 | |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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So I'm assuming laser sight is a bad idea on these guns? Interesting... I think I need to revise my load outs
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09-10-2014
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527 | ||
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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I'd swap the MAV for the SUAV since the suav also has a proximity scanner on it when you fly over people, and you can roadkill with it which is really helpful if you're being pinned down by snipers, and you can prone behind a rock, throw out the suav, quickly spot the snipers and roadkill one of them. I recently found that suavs regen every 30 secs after throwing them which is cool since I originally thought it was one per life and never bothered checking after i'd threw it.
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09-10-2014
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528 | |
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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09-10-2014
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529 | |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Bullpups have a better moving accuracy than standered guns, HBAR sounds odd but it decreases your spread increase per shot and how bullpups have worse accuracy stationary, you gonna need the help, laser sight cause duh better hip fire, along with the ergo. |
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09-10-2014
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530 |
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Bushwhacked
Join Date: Jun 2014
Location: Southern California.
Posts: 440
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I can't not look down my scope when firing, I just suck super bad at shooting from the hip. I see Bullpup get a lot of use on hardcore mode where more bullets = more death potential! So I guess I echo that sentiment!
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09-23-2014
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531 | |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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10-04-2014
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532 |
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Professional AFKer
Join Date: Sep 2011
Location: South East Pennsylvania
Posts: 1,888
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Yo, the big patch is out and has been for a few days now. It's an excellent patch. If you haven't read the patch notes, get on battlelog and then go test out the goods in game. Rush is legitimately fun now.
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10-06-2014
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533 |
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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bless the new patch
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10-06-2014
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534 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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wait the games ready for launch now?
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10-06-2014
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535 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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What did this main patch do besides netcode fixes
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10-06-2014
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536 |
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Professional AFKer
Join Date: Sep 2011
Location: South East Pennsylvania
Posts: 1,888
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10-07-2014
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537 | |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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10-07-2014
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538 | |
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Professional AFKer
Join Date: Sep 2011
Location: South East Pennsylvania
Posts: 1,888
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-General weapon tweaks: Reduced suppression recoils. Removed recoil modifier for zoom. Made a 75% reduction in hip recoil. -Visual Recoil: Close range sights (except iron sights, IRNV and FLIR) and all Medium range sights have been changed to no longer be affected by animation AKA Visual Recoil. The removed random effect has nothing to do with real weapon recoil and doesn’t affect it. -Crosshairs/Optics scale tweaked and visibility against light backgrounds improved. -Reduced head flinching on soldiers. -Improved soldier movement to closely match that of Battlefield 3 while still maintaining animation fidelity of Battlefield 4. Those are some really nice ones for foot soldiers. Suppression now affects you less. The visual recoil fix changes the whole feel of the guns and you'll definitely be more accurate. The red dots are brighter and smaller. It makes the Kobra a really good choice especially with the visual recoil patch. You probably never noticed the head flinching thing, but it's one of the reasons its hard to shoot enemies off of head glitches because everytime you'd shoot them their head would duck down out of sight but they could still shoot you. It takes one more bullet to kill now, making it easier to get away from gunfights. The new Triage system and the defib beeping is very useful. It's also very nice that you can completely customize your UI. Grenades like the RGO and V40s got nerfed by actual effectiveness and the amount you can carry at once. This really does cut down on nade spam a lot. It takes much longer to get grenades out of an ammo pack. Flashbangs got a buff and perform similarly to EMP grenades from Black Ops 2. The revolvers no longer have a delay. Self explanatory, they're now useful. DMRs didn't get a buff but them and snipers (along with the MPX and SR2) are the only guns that didn't get a damage nerf. The DMRs are actually very effective now. I recommend trying them out. Rush is now much better on most of the maps. It's not the best but it's a lot of fun. These are some of the major things. They seem pretty insignificant apart, but together it changed the feel of the game a lot and imo made it a lot better. |
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10-07-2014
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539 |
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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DMR's are finally useful
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10-07-2014
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540 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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they were before? i had mass success with the m39 awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwyee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeea the f2000 finally got buffed and those freaking RGOs and minis nerfed. |