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09-30-2014
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Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
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In all honesty, you're probably better off going with the newer dual-core single processor because it probably has a larger cache and less latency between cores. Dual processors are nice, but it does still take time to send data between them. That's why they went to multi-core before they bothered with multi-processor systems. |
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09-30-2014
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Registered User
Join Date: Apr 2013
Posts: 4,468
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Ahh, that'd make sense. I'll probably switch them out later today. Thanks a lot. |
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09-30-2014
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,946
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09-30-2014
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Banned
Join Date: Sep 2012
Posts: 1,059
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I always thought 2 processors were better than 2 cores. I would like to know where draenin gets his info. Edit: nm. Google set me straight. Dual core ftw. |
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09-30-2014
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Registered User
Join Date: Apr 2013
Posts: 4,468
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Recommended settings on most games set Multi-core Rendering on. I don't know if this is a mistake, but it seems to think I have a dual-core processor.
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10-09-2014
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Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
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For instance, sending data between four cores on one processor is easier and more efficient than trying to send the same amount between four processors with only one core each.
Just a little mockup of what a single and double quad core setup looks like:
Last edited by Draenin; 10-09-2014 at 12:51 AM.
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10-09-2014
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Registered User
Join Date: Apr 2013
Posts: 4,468
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![]() Looks like the same section to me. |
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10-09-2014
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Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
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More often than not, multiple cores will share the load between them which will make it look like both are processing the same amount of information. (And at times, they are.) However, with more cores and less resources being used, sometimes one or two cores will take care of most of the load while additional cores sort out smaller loads of data.
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