10-29-2014
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33 |
Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Reward players as they go through the tutorial, not just when they complete it. Not just with gralats or hats either. When they start they don't need a sword, bombs or arrows. Teach them how to do things individually and then reward them with other options as they go along. Make the tutorial more linear. A player should understand how to navigate the UI before you start throwing gameplay at them. Make it more directed, not by using tacky arrows to point to the next objective like some games do, but by having the levels actually guide the player through the tutorial.
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10-31-2014
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38 |
Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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a little quest on balambe would be helpful and as you go along the quest you will learn the mechanics of the game and get help from others newbies, you start with nothing but as you go through a little quest u gain a sword bombs and arrows and the ability to change look ect.
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