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02-07-2015
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Registered User
Join Date: Oct 2013
Location: GH Farm
Posts: 21
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Seperate Notifications
We now have seperate notifications for Staff messages, so could we get seperate notifications for PMs and GMs so they don't stack over each other?
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02-07-2015
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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I don't think there is enough horizontal room for an additional button, so unless there is some innovative way of displaying it, I doubt it.
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02-07-2015
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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i like the atcking, my guild used to have alot of long convorsations that lasted hours so we got used to stacked guild messages I think it would be nice in the future to add a option to have it stacked. my issue is that it didnt say news update in tie corner of the screen on log in sue to guild news being in the way which is a bit annoying. |
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02-07-2015
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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02-07-2015
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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02-07-2015
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Think he meant he logged in, and read his guildnews pop-up which covered the text indicating their was a new update so he may have been unaware of it until an admin message was sent out. Sardon, you can toggle guild news pop-ups on/off in the settings. Maybe guild messages could be displayed under neath the guild chat icon and PM's remain beside it, but I play on PC so my game is spread out more so I am not sure how that'd look on mobile devices. |
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02-07-2015
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Registered User
Join Date: Oct 2013
Location: GH Farm
Posts: 21
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02-07-2015
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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The PM sound notification sounds exactly like the guild message notification. Thought it was supposed to be different...
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02-07-2015
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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just need robust volume controls for PC like we have on iDevice
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02-07-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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Last edited by Zetectic; 02-07-2015 at 04:22 PM.
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02-07-2015
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Registered Sarcastic User
Join Date: Oct 2012
Location: ⓝⓞ
Posts: 1,015
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02-07-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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02-07-2015
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Also, just an idea i had. In settings, it would be nice if "Sounds" were divided in different categories like messages, item sounds, and game sounds. ("item sounds" including mounts, morphs or any gani in general that makes a sound)("game sounds" including swords, bombs, arrows, gralat dings, lifting/throwing bush/pot, walking etc). For example, i wouldnt mind having message sounds on, but i really hate listening to mounts and several other items, especially when it lags and you hear sounds that dont match anything on your screen. |
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02-07-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Impossible in the Flash client current state. ALL sound is binary, it's either on or off. There is no way developers can control the actual volume. However before I departured I did figure out a method that would allow specific sounds to be muted.
Last edited by Dusty; 02-08-2015 at 03:52 AM.
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02-08-2015
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Strange
Join Date: Nov 2011
Location: Washington
Posts: 559
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