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| Poll Results: Guild Forts - Too many or Not enough? | |||
| 18.63% |
I believe that there are too many guild forts
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| 24.51% |
I believe that the amount of guild forts is just right
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| 56.86% |
I believe that there are not enough guild forts
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| Voters: 102. You may not vote on this poll | |||
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Topic Tools |
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04-09-2015
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16 | |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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I like swamp alot though its fun and deadwood aswell but Having traps or baddies would be cool maybe add a cave tower were their are bandits roaming who shoot you with Darts if you. kill one they Serve you but by taking a tower they automatically serve the owner of the tower We need more why would you want the number to stay the same we want more towers for more opertunities for a larger playercount, more ideas and more variety I dont want to tower snow for 1000 hours if i wanted to go to 1k i would take different ones so i dont get bored of deffending a tower and a lava tower would be awsome maybe a lava city in the volcano with a lava tower qith the city caled molten city with Fire Golems walk (they are nice though) and fire demons live there and try killing you |
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04-09-2015
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17 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I think a good idea for an tower layout would be one large hall maybe with maybe a 4-5 player width and extreemly long, having to actually scroll up the level to keep to the end. It would be fun to see the defending guild and attacking guild clash in a format like this anyways, the only tower for ACTUAL NEW GUILDS (not recreations) is MoD. And MoD just sucks so much. back in the old day it used to be possible to take castle with just 7 or 8 players online and hold it. It would be nice to see that again |
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04-09-2015
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18 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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If there's too many then that means more competition. Just wish guilds didn't truce so much. How can you develop dominance if you practically aren't being attacked due to having an alliance with 6/7 of the forts. I'm currently in my 5th towering guild and I will say it is the most time consuming thing you can do in Graal. But other than that, it's still a great way to develop skills that you can apply in real life (Leadership, Team Building, Responsibility, Organization, etc.) Regards to the # of forts, 7 is fine. It's not too much nor not too less. |
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04-09-2015
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19 | |
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Registered User
Join Date: Jan 2014
Location: Florida
Posts: 765
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04-09-2015
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20 |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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I believe that if we added 1 more no one would feel a need to complain, why not put 1 in onnet forest or onnet town ? or burger refuge but thats just me
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04-09-2015
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21 |
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Registered User
Join Date: Jul 2014
Posts: 783
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04-09-2015
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22 |
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3bad
Join Date: Sep 2014
Posts: 505
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I think having another tower that makes use of bombs and arrows would be cool. Also, it could have a battlefield similar to York's but a bit bigger with places to shoot arrows and sling bombs. Another reason for a new tower is that doubling or attempting to take a tower during weekends and vacations is near impossible with the average of 11 players defending each tower.
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04-09-2015
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23 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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04-09-2015
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24 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Hmm a tower where the waterfall is? Guarded by the zorbis
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04-10-2015
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25 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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"Just Right" Several years ago, I would have said "not enough." Back when all towers had 250hp, and were easy enough to defend for a strong guild keep for a month without losing. Towers were changed a few times to make them a lot easier to take. And now the guild system has been abused by recycling the same group of members into new 1k guilds / guilds make truces with every guild they have a friend in. Theres still a couple towers that are easy to hold, and a few towers that are easy to take. What we have is a good balance. If they added 1 tower for a round number of 8, i wouldnt ever want more than that.. |
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04-10-2015
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26 |
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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With the playercount increasing so rapidly, I think it is important for the number of towers to increase as well. More playercount = more players in towers, which means only stronger guilds will be able to hold them. This destroys the ability of someone who is new or newer to the game that isn't part of a well-established guild to take and control the tower for any significant length of time. Only the guilds that are extremely managed and significant in the community are able to hold towers at this point, and I think with these guilds comes a certain degree of exclusivity that is unfavorable toward newer players. More towers could be added to alleviate this issue by spreading people out. Of course, you don't want the map to get too crowded. But I am always a proponent of expanding the map, as long as it is done in quality, because I think a larger world becomes more immersing and the most fun I've ever had on Classic was exploring around the map. |
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04-10-2015
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27 |
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I LOVE BACON K NUFF SAID
Join Date: Apr 2013
Location: In the otaku world
Posts: 769
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If everyone just crimes into the same towers as player count increases the lag will Be even worse than it is now , nobody wants this as it makes the game less enjoyable over all , even for the people who don't tower. However this is my last post in this thread as I've realised a lot of the people discussing this 1 Tower a really small amount / don't even tower at all , therefore they can't comprehend how towering is at now . 2 A lot of the people discussing this , I've spotted to be some people who just AFK in graal City or inside the main arena room , I don't know how these people can give a valid opinion on towering systems if they barely do it them selves |
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04-10-2015
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28 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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The player base is rising, it only seems natural to use some space on the map for a new tower or two to make room. This is also my own opinion but, the old towers are getting a bit old so ofcourse I'd love to try some new ones maybe out in the ocean or on clouds or underground who knows.
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04-10-2015
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29 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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my reasoning for 'not enough guild forts' -Player count increasing -A better chance for new guilds to bloom up |
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04-10-2015
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30 |
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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Removing one would be good, adding more competition
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