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05-20-2015
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4 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I support it simply because 0.5 vs. 0.5 is the one situation where I feel like delayers do have some actual unfair advantage, in any other situation you can trade a hit and it's fine, but if you trade a hit here you lose It's actually a significant issue in sparring now, with NA players are stooping to levels of delaying themselves because they are convinced it will make them better If the timeout is more than a second though, it'd slow down the queue and probably be pretty annoying |
05-20-2015
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5 |
Registered User
Join Date: Jul 2014
Posts: 783
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A timeout of 0.5 would be my arbitrary pick because it doesn't seem like it's been longer than that before the other player died when I've been sparring, and it's on the low side of what would be noticeable as a delay between spars. A timeout of 1.0 probably wouldn't generate many complaints though. Here's a website that hosts a metronome: select 120bpm vs 60bpm to help illustrate the differences between 0.5 seconds and 1 second, respectively. Alternative for a longer delay: An end of spar judge/ref animation, especially if it's some representation of the old Master Li, would be awesome. First image I could find of Master Li (for newbies): http://forums.graalonline.com/forums/attachment.php?attachmentid=51537&stc=1&d=1282494813 (Unsupported image host) |