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06-06-2015
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Registered User
Join Date: Jul 2014
Posts: 1,379
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06-06-2015
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35 |
Registered User
Join Date: Mar 2014
Posts: 888
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I'm pretty sure there is a limit for the amount of hours a GP must be online for it's ridiculous that they aren't replying to stuff like this and not just that the fact that this server only has a report/feedback system and nothing else so we can't see if a GP is even online. I had to stoop to the idea of buddying up every admin that sends a mass message just so in an emergency I can message them. It's ridiculous. Sparring moderators would be a bad idea unless it's a person with sparring knowledge. It would be stupid for someone to get banned just for using blank (as Thallen mentioned earlier) or just because someone is delaying. Also the admin app on this game isn't even the greatest but that's a conversation for another time. It's a shame people like Spencer are no longer admins. He literally replied to any reports and came instantly but eeeeh now we got people like Korin who get butthurt if you post a shield with Alumni with a cross on it (Just for fun for GST season) and deletes every shield that even resembles it and bans 5 people from uploading stuff. |
06-06-2015
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Registered User
Join Date: May 2015
Location: Chill
Posts: 28
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06-06-2015
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40 |
Registered User
Join Date: Jun 2015
Location: Ontario, Canada
Posts: 22
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Hell I don't want half of you moderating the spar rooms... Thallen is right, it's really hard to differentiate real NA-EU or EU-NA delay and blink/swing hacking. For example, I notice moreso than ever a lot of players are able to swing while still in their blink invinc due to lag/delay from server-player. I would assume a lot of false bannings would come of it, but I mean people are obviously still using WSU or the likes... I've caught 2 players swinging their swords at outrageous speeds clearly testing their cheats.
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06-06-2015
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41 |
IGN: Precise
Join Date: Oct 2011
Location: Ontario, Canada
Posts: 80
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Not to mention the amount of players with unexplainable delay + prolonged blink that doesn't break properly, non normal speed (obviously more tiles per sec), and their sword reach doesn't make sense in relation to their lag/delay. It wasn't this bad when I played about a year ago... |