07-04-2015
|
3 |
iEra SFX Staff
Join Date: Sep 2011
Location: Canada
Posts: 561
|
I know I'm being a little full of myself here, but one of my more underrated soundtracks is the one in SK gang hideout and Ebizou subway. It has to be one of the favorite songs I wrote for iEra. The location has a lot of fog, so I tried to make something that used a combination of a dark pad and some vocal carrier. I also payed attention to dynamics, which adds to the effect very well. https://m.soundcloud.com/imask-1/imask_era_sk Also, the iZone overworld music is spot on! |
07-04-2015
|
4 | |
Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 1,357
|
I don't really have the sound on much while playing Graal but my favorite soundtrack is probably one of the Classic overworld ones, not too sure which though. |
|
07-05-2015
|
9 |
.
Join Date: May 2012
Location: United Kingdom
Posts: 1,071
|
I've never played Graal PC but I quite liked the sound from the radio in graal classic which had a very mystical sound to it but I forgot what it was named I think it was rain? I'm not sure though but I actually quite liked listening to that haha.
|
07-06-2015
|
11 | |
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
|
However, I think the point that he was making is that he feels it came together splendidly. Music doesn't have to be difficult to make/play or complicated in order to sound good. Sometimes you just need to put a few simple things together and it has the exact sound you were going for. I like the theme. It is not my favorite, but it gives a good underground/cave/base feel. |
|
07-06-2015
|
15 |
Registered User
Join Date: May 2013
Posts: 3,027
|
tata tatata.tata tatatatata.tato tatatatata.tota tatotatota.tata totatotato.tota tatatatata.tata tatatatata ^tatatatate to.ta toto.ta toto.ta tota.to toto.ta toto.ta to ^tatatatata 2nd Verse tata tatata.tata tatatatata.tato tatatatata.tota tatotatota.tata totatotato.tota tatatatata.tata tatatatata ^tatatatate Hint: You've heard it somewhere.
Last edited by Aguzo; 07-06-2015 at 08:48 PM.
Reason: fixed
|