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07-21-2015
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91 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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x_x Was gnna vote for york fort (after i saw rufus message-but already voted) York fort was most unique as outside i think what really made it worse was all flag health changes etc ages ago so they basically destroyed their own work.
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07-21-2015
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92 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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every "spawn right beside flag" tower = cancer as far as competition goes
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07-21-2015
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93 |
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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07-21-2015
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94 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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if by "abused" you mean dominated the tower with my group of friends and played the game as it was presented to me then yes, absolutely must suck to be permanently mad |
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07-21-2015
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95 |
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Registered User
Join Date: Mar 2014
Posts: 888
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Snow should be removed!
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07-21-2015
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96 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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07-21-2015
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97 |
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Registered User
Join Date: Mar 2014
Posts: 888
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07-21-2015
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98 |
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0.0
Join Date: May 2015
Location: Destiny
Posts: 1,235
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Swamp need to be removed e.e
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07-21-2015
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99 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I kind of feel the same way just because:
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07-21-2015
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100 |
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I LOVE BACON K NUFF SAID
Join Date: Apr 2013
Location: In the otaku world
Posts: 769
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I haven't towered in a whille so I came back to help wounded tower a bit and they took sards tower for 1k , I noticed that the tower insides where remodelled and I really don't like it for one solo reason , although the corridors being wider help preventing major blocking but not with the insane increase in lag I've recently noticed everyone that walks trough the corridor is only hittable once as their blink last long enough for them to run the whole thing .....
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07-22-2015
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101 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Fix Snow Town's spawn to the room before flag room
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07-22-2015
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102 | |
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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07-22-2015
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103 | |
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Registered User
Join Date: Mar 2014
Posts: 888
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07-22-2015
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104 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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I'd say since the flag health changes and spawn changes thats when competitiveness actually died completely as nothing is as much of a challenge now.. guess thats what happens when sparrers begin to take over doing forts makes it to their preference.
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07-22-2015
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105 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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towers are not competitive because there are too many towers compared to the number of decent active guilds taking them. you want towers to be competitive? gather all of your friends and attack someone's home fort repeatedly. (ie) took sards from that wack illuminati guild so many times yesterday and at times held it for longer than them. made their daily hours drop from #2 to #4. towers aren't competitive because people are too busy whining about them on here to actually attack them and give the holding guild a challenge. sards is a good fort right now with the exception of the loading zone spam being possible, enough to guarantee 1.5 health or lower for everyone who gets to the flag room. before this, an attacking guild could barely even make it to the spike room though. towers should be balanced when it comes to ease of attacking/defending them. snowtown is probably the lamest fort right now because the defenders spawn 1 second away from the flag and it's so far away. destiny is also insanely far away though, can't say anything else about this tower because i've never even attacked it yet. castle is probably the most annoying fort to attack due only to the fact that you spawn 20+ seconds away from the flag room when you die. this fort would be really good if you spawned somewhere reasonable, like past the "You may enter!" guards. swamp sucks because of the water. deadwood sucks because the flag room is tiny. mod is alright but insanely annoying because every pker relentlessly attacks it the whole day and makes it harder for you to defend it/take it depending on which flag-spamming guild they target. |