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| Poll Results: Should there be a auto disconnection system? | |||
| 85.37% |
Yes
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| 14.63% |
No
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| Voters: 41. You may not vote on this poll | |||
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Topic Tools |
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09-06-2015
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1 |
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✧★✧★✧★✵★✧★✧★✧
Join Date: Oct 2014
Posts: 1,065
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Auto d/c
Just an idea to reduce the number of players online so the game would run a bit smoother, maybe a system that can auto disconnect players who have no activity for 15 minutes straight so there are less afk people.
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09-06-2015
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2 |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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?? u dont get disconnected after 15 min?
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09-06-2015
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3 |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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30 min
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09-06-2015
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4 |
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✧★✧★✧★✵★✧★✧★✧
Join Date: Oct 2014
Posts: 1,065
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I have seen people who leave spare accounts online to advertise code shops before 24 hours a day
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09-06-2015
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5 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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It's supposed to, but it immediately reconnects them. There is supposed to be a way to disable that but it doesn't seem to work.
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09-06-2015
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6 | |
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Registered User
Join Date: Apr 2015
Posts: 31
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EDIT: What I'm thinking is that Graal makes it so that when you have the app open and your account is open, it connects to the server automatically (Like, any account that's on the app will be connected to the server right away and simply disconnecting the account just makes it seem like you're first opening the app, so it just repeats the process over and over again.) You could have it so that when your account gets disconnected, it flags the account so that it doesn't connect to the game like this, until you click the button. Once you click the button, it connects you to the server. Perhaps something more important for the future could be to have a username and password system where you enter your credentials and then it connects you to the server, so then when you're disconnected it brings you back to the login screen and you have to reenter your credentials to connect to the server again. I feel like adding a username and password system could be pretty beneficial for when the future comes and we've got more players, but of course this isn't for me to decide; it's just my opinion.
Last edited by Aegon; 09-06-2015 at 03:51 AM.
Reason: Added more info
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09-06-2015
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7 |
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✧★✧★✧★✵★✧★✧★✧
Join Date: Oct 2014
Posts: 1,065
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@aegon I really like the idea of a login username and password system, but I think account sharing would increase, and more complaints would pop up. But it's way more convenient instead of identifying on every computer or phone, say you're at a friends house and want to check your account without having to bring your own phone or checking your email to log in and revoking access after, considering your friend also has a graal account and you don't want to have linked accounts. |
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09-06-2015
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8 | |
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Registered User
Join Date: Apr 2015
Posts: 31
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09-06-2015
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9 |
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Registered Guest
Join Date: Jul 2014
Location: TX.
Posts: 298
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If we can't disconnect them lets serverwarp all these nubs to another server.
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09-06-2015
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10 | |
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Cheesy potato
Join Date: Jun 2015
Location: Henesys
Posts: 325
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Uh..Imo:TWOM doesn't have auto-disconnect, instead, you disconnect when you lag REALLY REALLY badly. But Graal does need this. o: Imo also has mutiple servers to keep lag away, 'cause there is a big playerbase.0-0 |
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09-06-2015
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11 |
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Registered User
Join Date: Sep 2015
Posts: 4
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If a lag is your concern then maybe its your own issue. There is no way people who afk actually cause much damage since most of them are using iDevices and Graal drains a lot of battery power. Their phone wouldn't be able to last. The further your iDevice is updated, maybe the less likely it will lag or maybe your connection is bad. I know for my iPad, it runs smooth 24/7!
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09-06-2015
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12 |
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Python
Join Date: Aug 2013
Posts: 1,894
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*leaves device plugged in* *leaves the tab up on PC for a decade and comes back to the same spot* |
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09-06-2015
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13 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Yeah, I actually never understood why this wasn't fixed. If I properly understand the way that Graal allocates memory per each player, then I can see how this working correctly would greatly reduce server lag.
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09-06-2015
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14 |
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hi
Join Date: Nov 2014
Posts: 736
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I prefer 5 minutes, since the player count is a bit high.
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09-06-2015
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15 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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With this we can play without much lag
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