![]() |
|
11-04-2015
|
76 | |
|
Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 1,357
|
|
|
|
11-04-2015
|
77 | |
|
Python
Join Date: Aug 2013
Posts: 1,894
|
|
|
|
11-05-2015
|
78 | |
|
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
|
|
|
11-05-2015
|
79 | |
|
Registered User
Join Date: Nov 2015
Location: earth
Posts: 331
|
Last edited by Ariona13; 11-05-2015 at 01:54 AM.
Reason: spellin
|
|
|
11-05-2015
|
80 |
|
Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
|
I don't get it. Why does this matter so much?
|
|
11-05-2015
|
81 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
|
|
11-05-2015
|
82 | |
|
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
|
foreign flag = i check their delay rate and spar non aggressively. |
|
|
11-05-2015
|
83 |
|
Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
|
|
|
11-05-2015
|
84 |
|
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
|
|
|
11-05-2015
|
85 |
|
Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
|
I see. The hit detection is serverside so players are only hurt when they see themselves get hurt. But wouldn't you lag on their screens, as well? |
|
11-05-2015
|
86 | |
|
all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
|
It really doesnt, but now that its a thing VPN users had to switch off their things and use their natural delay (still pretty bad). I doubt itll last though people find ways around it all. |
|
|
11-05-2015
|
87 | |
|
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
|
|
|
|
11-05-2015
|
88 |
|
Registered User
Join Date: Sep 2013
Posts: 61
|
xd rip Mew using VPN even though her VPN career had just started...
|
|
11-05-2015
|
89 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,946
|
|
|
11-05-2015
|
90 |
|
Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
|
|