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11-13-2015
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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if you want to play quests go log onto thor's classic, see how far quests get a server
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11-13-2015
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17 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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11-13-2015
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18 |
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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11-13-2015
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19 |
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Banned
Join Date: Nov 2012
Posts: 4,173
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It's not like restocking shops takes any developers to do anything lol, that's like the easiest thing ever. There's surely enough time apart from holidays to develop a quest or something similair Doubt a quest without good rewards will make anyone happy though and lets face it, there's no good rewards to give anymore other than gralats |
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11-13-2015
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20 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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no thanks, I'd rather see them put their efforts towards gameplay content that is repeatable or adds replay value and actually makes the game fun and enjoyable for more than 10 minutes no one should really be complaining unless you're willing to volunteer your own time and effort towards learning GScript or making graphics or levels they literally don't get paid or anything, they aren't even obligated to do any work |
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11-13-2015
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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(wooden boomerang -> Standard boomerang -> Quality boomerang -> great boomerang -> Legendary Boomerang) Having materials drop from baddies or apear as loot or be received for acheiving something like getting 5 pages of hats or 10 and have replayable content would be great The treasure map system was ok but they don't drop too often. |
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11-13-2015
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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the Destiny maps system, bazaar, and crab chance are examples of things that I think are really great and add a lot to the game (even though I personally don't care about either of them) both add hours of replay value, are easy to expand upon, etc. that's really the kind of stuff that I think would make Graal more fun - not the one-hour fuzzy feeling you get when completing a quest that took months for them to make |
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11-14-2015
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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11-14-2015
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24 |
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Banned
Join Date: May 2013
Posts: 1,555
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I say instead of making Quests they add some fun games, like CTF or stuff for us to actually do other then Grind.
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11-14-2015
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DADA
Join Date: Oct 2015
Posts: 78
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I still want zorbi and gnome resolve along with something done with teh destiny pyramids. Nothing new just resolve those things within the next five years and I'd be so happy. |
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11-14-2015
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Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 147
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This makes the only possible rewards for quests gralats, or cosmetic items like hats/mounts etc. And considering players only really care about the reward at the end, you may as well just skip the huge effort of making a quest and put them in a shop
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11-15-2015
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Banned
Join Date: Jul 2015
Posts: 556
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I have the solutions for this, which is to create the Graal Classic sequel & resurrection of G2k1. I picture it more like Zelda: Minish Cap being the sequel to the Zelda classic series. My biggest hurdle is that I'd like to redo all the graphics (tiles & icons) to be high-end and reuse various Graal Classic scripts, graphics, & resources; would need cooperation.
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11-15-2015
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28 |
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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GL;HF
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11-16-2015
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29 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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What if there was some way to incorporate a daily timer that allowed players to go through some kind of random mission daily in order to satisfy both the players who want 'quests' and those who want 'jobs'... along with those who like towering/competitions... So many possibilities. So few staff Feels like there is a lot of half completed content that could easily be tied in (But then again, it always has).
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11-16-2015
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30 |
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Registered User
Join Date: Jun 2015
Posts: 195
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Just give me the trading tables :3
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