![]() |
|
01-23-2012
|
16 |
|
Classic
Join Date: Aug 2011
Location: New York City
Posts: 908
|
If we are going to say that it is not "a talent", we might as well get rid of arrows since they take no "skill". Why do all stats have to be skill-based? The concept of skill is completely relative. I agree that the baddies within that cave should be fixed, but baddie kills should definitely NOT be removed from a player's statistics. Sorry, opposed to this idea. A Graalians's quantity of Player kills does not define their social status. I have plenty of friends who have less than 5k kills (or even under 3k) who just find player killing boring. For example, I have one friend who has been actively playing since Spring of 2010. He has 1200 player kills.
Last edited by Xavier; 01-23-2012 at 08:45 PM.
|
|
01-23-2012
|
17 | |
|
Registered User
Join Date: Dec 2011
Posts: 483
|
And who says arrows don't take skill? I love arrows. In CTF I absolutely wreck with them. Lol whenever I'm chasing someone with the flag who has .5 I just fire one arrow where I think they'll go and Boom dead. Used right arrows can be amazing. Sure people can just spam them and get kills but then you waste all of them. Plus while your spamming them your completely immodble and vulnerable. I just fire one or two off to either finish off a person, or get some base damage on them. I don't think they should remove the stat, just make the level better. So It actually does take skills to kill them. Never said it defined their social status. Just said that I found it funny that people were advertising baddy kills which they clearly boosted. When someone has 100k kills and 10k baddy kills its not weird. But when someone has more baddy kills than kills by a huge Margian it is. |
|
|
01-23-2012
|
18 | ||
|
Classic
Join Date: Aug 2011
Location: New York City
Posts: 908
|
|
||
|
01-23-2012
|
19 |
|
Love to all
Join Date: Sep 2011
Location: Canada
Posts: 1,406
|
Lol awkward, I've gotten about 6000 baddy kills in this room. However, I find it stupid as well and definitely think it needs to be fixed, I'm just not sure what they could do to fix it. The blue and red baddies just move and attack really awkwardly, so maybe they could replace them with green baddies? I kill baddies a lot though so this 6000 or so didn't really make a dent. It also wasn't 6000 consecutive kills, it was pretty sporadic. Anyway, just because someone has a high amount of baddy kills doesn't mean they boost. I'm reaching 80,000 and most of my baddy kills came before this room even opened. |
|
02-06-2012
|
20 |
|
Kush420SwagYOLO
Join Date: Sep 2011
Posts: 261
|
Wouldn't be fair for those who took the Baddy killing route in the game there's a Japanese girl with like 20k kills and 150k baddy kills wouldn't really be fair x.x
|
|
02-06-2012
|
21 |
|
Registered User
Join Date: Oct 2011
Posts: 329
|
Stupid baddies are the reason Graal has no bank.
|
|
02-06-2012
|
22 |
|
Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
|
People still complaining about baddies? lol
|
|
02-06-2012
|
23 |
|
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
|
|
|
02-06-2012
|
24 |
|
princess
Join Date: Jan 2012
Location: peterborough, ontario
Posts: 1,740
|
wat a talant
|
|
02-07-2012
|
25 |
|
Registered User
Join Date: Sep 2011
Posts: 919
|
|
|
02-07-2012
|
26 |
|
Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
|
Downside to having a game run by the players.
|
|
02-07-2012
|
27 | |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Even though killing baddies does not necessarily take skill, it still takes the effort and time to do so in ordinary means. This method bypasses that, thus lessens the worth of the statistic for those who obtain theirs via traditional means. These sort of things should be addressed. |
|