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01-11-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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I don't mind everything else, but idk about such drastic changes to how pk/bk worked. Graal has tried hard to make itself a fairly balanced game where skill is what you need. The only real difference a pro can have is the upgraded bomb and 200 arrows. This would drastically change the dynamic of classic's pk system. I also just see the shields being abused by wallet warriors. They would home sards, since that's the closest to the forge. Good ideas, just personally would do without the sword and shield. |
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01-11-2016
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17 |
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Registered User
Join Date: May 2013
Posts: 3,027
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"Sword and shields shouldn't break" First of all... shields don't even block on this game, except for arrows. Unless you receive damage from a baddy, your shield won't even break. If the baddy hit's your side, then no contact with the shield is made, since there was no knockback effect. The point of making the shield have these perks is to later introduce potential mobs with lots of damage and health. If your shield level isn't high enough then the bosses' "magic" or weapon can go through your shield or break the shield almost instantly/instantly. 2nd, swords, they break only towards baddies. It's not like they break in 10 slashes either, they take a long time for their durability to completely decrease, and you can always repair any item before their durability is at 0. Adding these perks to the sword is to have a way to later introduce potential bosses. The sword is more like an upgrade to be able to hit those "bosses", without it your sword would break instantly, thus forcing players to upgrade, otherwise they wouldn't be abke to fight the potential bosses. |
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01-11-2016
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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I am not a fan of this idea.
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01-11-2016
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19 |
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Registered User
Join Date: May 2013
Posts: 3,027
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If anyone else is posting like this ^ or even if you say, "I like." Please explain yourself. Otherwise I'm just gonna think "I don't like cause, I'm lazy, and don't want to travel to Damascus after a baddy hits shield or I hit baddy 200/500/1000 times" and if you like the ideas, I want to know, which parts. or "I don't want to travel to Damascus, too much work to repair my bug net." I hope it's a more logical reason ![]() Example: "I use bots in caves, so I don't want/can't make myself move to Damascus" You are all entitled to your opinions. I just want a clear reason to Like/Dislike responses, so I can change/add things I might have missed, causing you to think that it would possibly affect you. |
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01-11-2016
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20 |
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Registered User
Join Date: Dec 2015
Location: Paris
Posts: 442
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i like it because it would change graal a little to see new stuff!
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01-11-2016
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21 |
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Registered User
Join Date: Jun 2015
Posts: 279
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I'm still just waiting for this guy to sell me a hammer
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01-11-2016
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CEO
Join Date: Oct 2015
Location: In a garage.
Posts: 1,926
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Just do it for swords and shields. Doing it for money making things seems stupid. Then again, the whole idea is stupid. (In my opinion.)
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01-11-2016
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23 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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basically just read "let's make every item useless and annoying just to satisfy my desire for the gnome to fix things" why?????????? all these things are fine the way they are.
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01-11-2016
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24 |
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Registered User
Join Date: May 2013
Posts: 3,027
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I still don't understand why we can't just walk over those switches/wooden nails. http://dustyshouri.dreamhosters.com/noobs/images/noobsig_13.png (Unsupported image host) |
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01-11-2016
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CEO
Join Date: Oct 2015
Location: In a garage.
Posts: 1,926
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It'll bug you even more when you realise they are just mushrooms. |
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01-11-2016
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26 |
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TV Addict
Join Date: Mar 2013
Posts: 529
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shields block arrows at the moment
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01-12-2016
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27 |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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So you want iClassic to be like UN a server that has been dead for years? Thats what this sounds like not firing shots or anything like that. |
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01-12-2016
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28 |
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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As someone who has played many MMOs, durability on items is only useful as a "cash sink" to better the economy in the game. We don't have an economy.
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01-12-2016
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29 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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You know your graal addiction is bad when you actually want to make things worse just in order to have something to do. I don't like the ideas simply because I think it's dumb to make people constantly buy/fix tools.. If you want to make suggestions to tools try to think of ways to improve them. Example: Shovel: I hate the freeze time, would be nice to work your way up to a shovel that is super fast. Lantern: When I was guarding the entrance at Sardon's for Silver(13) I used to love using the lantern fire balls. Only thing that sucked was that they died fast. Working your way up to a lantern that generates faster or shoots more fireballs would be nice. Net: I'm probably one of the worse bug catchers, so being able to work my way up to a bigger net would be cool. Flippers: You can work your way up to flippers that increase your speed while in the water. |
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01-12-2016
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Registered User
Join Date: Jun 2015
Posts: 279
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