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03-20-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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Apply the Rules of John Conway's Game of Life to Determine PK/No-PK Areas
I'm pretty sure that non-pk levels kept getting added at one point to help disperse idlers. Unfortunately, they still tend to congregate despite the number of no-PK areas available. I imagine that moving the PK and no-PK areas around would help break things up a little. John Conway's Game of Life takes place on a two-dimensional grid, and places like Burger Refuge don't really fit so neatly into that model so it would need some minor adaptation. Interestingly enough, it's rules specifically mention over-population and under-population. Rules of John Conway's Game of Life (via Wikipedia):
A potential adaptation:
So let's say rules are applied with this precedence whenever a no-PK level with no special purpose hits an arbitrary threshold of players (N):
If this were implemented, it should be done in a way that tracks what happened because it would make for an interesting industry article. Also, don't forget to drown idle swimmers in PK areas. |
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03-21-2016
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Banned
Join Date: Nov 2015
Posts: 159
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XD i thought it said John Cenna
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03-21-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Drowning people sounds fun ![]() I have the feeling there would be a surge of pk areas and less safe ones, though. |
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03-21-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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The act of adding a yellow square would be like a level becoming overpopulated in the model I gave. A level would necessarily have to reach the threshold population before becoming a PK area or other PK areas becoming spawned. A step can happen some arbitrary occasion (when a timer hits 0, when a level becomes overpopulated, when someone says some magic word, etc). Unfortunately, it's a grid, so it can't really model inside levels. Inside levels would typically stay nopk unless they became overpopulated themselves with the modified version of rules I gave. Drowning ganis already exist. So anyway, one effect would be that you could gather a posse and then go as a group to a noPK level to surprise some idlers. |
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03-21-2016
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Registered Smartass
Join Date: Nov 2015
Location: The terms location and place in geography are used to identify a point or an area on the Earth.
Posts: 1,422
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They removed PK from the pond by Angel clan, and in front of Graal city gate.
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03-22-2016
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Registered User
Join Date: Aug 2013
Posts: 105
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This is a pretty amusing solution. Do you think it'll actually behave in the same chaotic way as game of life even though it's not on a flat grid? Have you tried running a simulation? If I was doing something like this I'd probably just randomly roll for PK areas; which would make it trivial to change the ratio of PK:noPK areas. At the cost of removing the possibility of a bunch of gamers coming together to do math trying to manipulate the game space. |
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03-23-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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I've supplied a Javascript function (below) I wrote to emulate Conway's Game of Life (on a grid) a while back if anyone's interested. I've written a boundless version, too, but that's not really applicable to this scenario. How to emulate:
PHP Code:
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03-23-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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03-23-2016
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Elder ✔️
Join Date: Oct 2012
Posts: 2,286
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please make just the burger refuge area pk pls
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03-23-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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