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04-28-2016
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3bad
Join Date: Sep 2014
Posts: 505
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04-28-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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As a pker, it's your job to stop them from doing this. It isn't the massively difficult thing the anti-suiciders act like it is. It is as simple as swinging at a door, or hitting the flag so they can't go and suicide. Or throwing a bomb of yours so when the bombs explode you get the kill. |
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04-28-2016
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48 |
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Stop ****ing walking into fire. You could kill yourself with bombs since Graal was made, and it's never been changed because only newbs kill themselves with bombs. NEWBIES |
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04-28-2016
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49 |
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Registered User
Join Date: May 2013
Posts: 3,027
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I don't see what's wrong with getting the kill, when you got the player to 0.5, and they run away and suicide, or give their teammate the kill (which is boosting kills). A lot of guilds at sards have done this. Teammates will line up, and let their buddies areow them to deny a pker the kill. If you want, let your guildmate arrow you for your strategies, but the pker who registered the last hit should get the kill. A lot of people in sards (from my experience) have done this. Makes me not want to pk, after getting them to 0.5 consistently, then they let other members get the kill from arrows. Pking becomes super slow, and makes you want to go somewhere else. |
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04-28-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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But, ultimately it isn't up to me anyway. |
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04-28-2016
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51 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Friendly-fire should not be considered a valid reason to raise your PK Stats. If they arrow or bomb someone on 0.5 (the person will indeed die BUT it won't count as a kill).
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04-28-2016
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52 |
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Registered User
Join Date: Dec 2014
Posts: 167
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Not a fan of the killing guildmates either...idk seems cheap. I can definitely see why you do it though. I don't think people holding sards should be able to kill themselves on spikes though. I think bows/bombs could be disabled in towers and that could be a reasonable solution instead of 'last person to hit gets the kill' if this ever happened. I know some people will say this is part of strategy .etc, but I doubt it would change too much from happening/changing tower wise tbh.
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04-28-2016
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53 |
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Cheesy potato
Join Date: Jun 2015
Location: Henesys
Posts: 325
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Hmm... Would be useful... But, I do like taunting people that run away at 0.5 in Swamp Tower...
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04-29-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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Also keep in mind that having someone sit off-tag to collect kills is against Graal's TOS and will result in a ban.
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04-29-2016
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Registered User
Join Date: Jun 2015
Posts: 279
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There's no need to make that tower unbalanced again Also, as for suicides and TKing being annoying, I don't see the issue. You realize that pkers are annoying the towering guilds in the first place by pking them? They pose no real threat to the flag, yet the guilds are still forced to deal with them. They have every right to try to get them to leave. |
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04-29-2016
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56 |
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Registered User
Join Date: May 2013
Posts: 3,027
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Just gonna boost 0.5 kills at tower, after the attackers put in 5 hits. Who cares if it's ultimately making less people pk at them? The easier the 1k, the better. |
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04-29-2016
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57 |
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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Classic: selling suicide vests! 100 gralats each! Kill yourself at .5 health with the click of a button! Go kamikaze on everyone. |
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04-29-2016
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58 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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04-30-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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04-30-2016
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60 |
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Registered User
Join Date: Dec 2012
Location: Alberta, Canada
Posts: 102
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If the other player disconnects at 0.5 in a spar match, should you get the win?
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