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02-24-2012
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91 |
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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I'd love if some new guilds started springing up, and there was more competition outside the top few spots. KotH has nothing to do with that.
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02-24-2012
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92 | |
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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KOTH had a good concept but it was just implemented horribly in Graal Classic. again, it was focused more on quantity over quality to give new guild members a chance.. KOTH was giving players an easy pass without any skill required instead of introducing players to tower taking and keeping it on the same core. again, not trying to be a showoff but if the admins are ever to consider putting KOTH back in, i hope they can use this as some sort of guide
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02-24-2012
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93 | |||
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Registered User
Join Date: Oct 2011
Posts: 329
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So many guilds are successful without the need of koth, If they can do it why cant anyone else? |
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02-27-2012
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94 |
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Registered User
Join Date: Dec 2011
Posts: 483
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KOTH works well at these towers. I guess I like it since I'm an "oldbie" in iclassic terms, and I loved the old pk wars. People would pk each other over a base. These are kinda like that, except you can declare a winner unlike the old ones where people just kept going and going. And 1k hats are supposed to be a challenge. They aren't supposed to be as easy as they are now. There really should be more back and forth on towers. Not guilds holding a tower for 20 hours straight. Seeing as almost everyone has a guild already, and how little value of loyalty people have these days it's pretty hard. |