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04-23-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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04-23-2017
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124 | |
Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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Btw, I added to my last post, if anyone wants to see. |
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04-23-2017
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125 | |
Banned
Join Date: Jul 2015
Location: Denmark
Posts: 176
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04-23-2017
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128 |
Strange
Join Date: Nov 2011
Location: Washington
Posts: 559
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I like the cell doors that have health when the tower changes ownership. What if those were put in other parts of the tower too? You could knock down a wall by hitting it with your sword to provide a quicker path to the flag, and maybe the defenders could raise the health of the wall by hitting it.
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04-24-2017
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Edit: Flag room is still quite too small. Widening it.
Last edited by Bryan*; 04-24-2017 at 02:28 AM.
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04-24-2017
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134 |
Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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I like this inside layout better. It forces attackers to use the plate or try and pass through a massive bottleneck. however, I dislike that the plate resets on its own. In my opinion it creates more reason for the attacks to use it if it permanently switches it until they switch it back. You created the great bottleneck to give more reason to use it, but then somewhat undercut that reason when you put the time limit... I would like to see it without the time limit
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