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05-31-2017
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241 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Well All five layouts were realistic, non of them were over powered. Maybe this current layout requires few edits to make it less powerful to the defenders. But, in general all the layouts are perfect and well-designed. I'm sure those new mechanics going to make towering waaay more fun. It used to be really annoying to the attackers when they can only trade hits with the defenders while the defenders spam their sword in narrowed paths. I also used to hate when defenders spam their sword on the: attackers spawn, entrances to the upper floors and the entrance of the flag room. You can't even trade hits with them while they spam in those three positions. Finally, in those new layouts, you won't expect a victory by spamming your sword. You'll have to contribute with your guild members to defend/take over the tower. Excellent work by Dusty and the other developers that helped him (if they did). To be able to create such layouts, you'll need a wide imagination! i'm also exited to see all the towers getting updated. But, i'm a bit worried about the new guild system. It's hard to imagine guilds with an extended roster when you can't kick players or leave the guild as a member otherwise, "you'll lose points". I hope it works tho!
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05-31-2017
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242 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Box Fort has undergone one last change(for now!) ![]() However I won't be on too much more today so any concerns and/or bugs may go unnoticed until tomorrow. And don't worry, critique and input about the last fort mechanics have been read! |
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05-31-2017
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243 |
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Registered User
Join Date: Dec 2011
Location: Chicago
Posts: 833
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Last edited by Pokki; 05-31-2017 at 11:33 PM.
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05-31-2017
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244 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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with it bouncing so much 150 HP is too much I think. With a lot of people it's alright, but when it's only 4-5 it's pretty annoying. After some more testing and playing with it, I think it's a pretty nice layout. It's fun, has some gimmicks but is not dominated by them (unless you consider the moving flag a gimmick). I also would like to see players slide... It just feels wrong to not slide at all on a floor of ice. Though I think players should get a blink when hit by the ice... Getting hit by an ice cube and then losing 1.5-2 health sucks.
Last edited by Areo; 06-01-2017 at 02:26 AM.
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05-31-2017
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245 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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• Ice Rocks need to spawn more or on a specific command. • If there's ice on the floor, why aren't players sliding? I was thinking you can have players shovel snow and it builds up as a mini barrier because there's nothing captivating for both attackers / defenders. |
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06-01-2017
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246 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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This is really damn fun! Would be 10x funner if it had pre-2012 speed ice skating as well.
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06-01-2017
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247 |
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Banned
Join Date: Apr 2014
Posts: 1,561
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With this layout I was able to single-handedly control the tower for a solid minute.
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06-01-2017
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248 |
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3bad
Join Date: Sep 2014
Posts: 505
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Great idea. The new layout is very fun. It has a war-like feel to it. Only note I have is that the ice blocks should spar more often.
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06-01-2017
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249 |
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(it's actually wopoalpa)
Join Date: Dec 2016
Location: nowhere interesting
Posts: 1,221
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So if this is the last layout, what will happen to Box Fort?
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06-01-2017
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250 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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06-01-2017
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251 |
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*******
Join Date: Nov 2016
Posts: 264
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Tried it out for about an hour, and it is actually pretty fun. I agree with the others, the ice should appear more often, and in my opinion freeze people a bit longer. It only takes a second to get the ice off, that seems too short to me, especially if you're going to the trouble of moving the ice blocks around. I would say make the flag freeze longer too, but it'd be too much if the ice blocks appeared more often. Also, maybe a bit more of the solid blocks for leverage/defensive maneuvers? It seems like there aren't enough to really be useful. I hope you guys end up using this kind of theme in the future.
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06-01-2017
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252 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I think it would be cool to see a flag room with slippery floors and the holes to drop down a level from Destiny tower. Sort of reminiscent of when you fall off the edge here. |
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06-02-2017
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253 |
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Banned
Join Date: Dec 2016
Location: Puerto Rico
Posts: 203
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God I won't help Dus anymore because it's his job! When I visited Box Fort, i saw when the flag was moving and I said " NOOOOOO, DONT MOVE THE FLAG!!!!!!! I really liked that, Dus! That's all -.-
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06-03-2017
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254 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Before I list the feedback, I would like to Thank everyone who participated in the fight. However, it wasn't organized very well because I was a bit busy in those two past days. It was still successful tho Here is the feedback from the players who joined the fight: (I didn't re-word any of the quotes since they all made sense) "My feedback is: to make us move faster in the ice, and to not make us get stuck in the corners when the flag is next to us in the corner"-shino. "I hate the attackers spawn. Where you have to hit to get out, I know it gives time to the defenders to prepare themselves but when the attackers are low it takes them ages to destroy the cells door"-katie "Overall, the flag is pretty good. Only thing that is annoying is the fact the flag moves"-Inferno. "I liked that it kept both guilds active, and punished afks when found. But, there was one choke point and that when the flag get stuck in the corner. I think the room should have been slightly smaller and circular"-fabian "Once there is a crowd near the flag, I can't see seem to do anything like I cant see myself and i'm pretty sure others have the same problem. We're just spamming our sword everywhere. Maybe add some sort of indicators to show where we are?"-lizz I agree with Fabian's idea and Lizz's one. When I attack/defend the flag I can't see myself properly, sometimes it takes me ages to figure out where i'm. It would be nice to have an indicator on ourselves just like the friends/guild members indicators. But, I don't think it's necessary to have it in any other places in graal (except for towers) Just an idea. Also, it is really annoying when the flag gets stuck in the corner. It creates a lot of issues like: players spamming their sword which makes the tower seems less enjoyable than the others, you get lost in the small crowd and sometimes players get stuck if they were standing in the corner when the flag was pushed into them. I believe changing the flag room shape into a circular shape will fix this. I really liked the ice that contains explosives, it gave the attackers a big advantage if they're capable of delivering the explosive ice into the flag successfully. I didn't see any advantage of the ice that contains nothing except that it freezes the flag, which only last for a very short time. |
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06-03-2017
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255 |
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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I really love the ideas that are coming into the the box fort with the new tower ideas, I really like the innovative ideas and how it allows players to test new and interesting styles and layouts with towering. I also wonder if this will or can help influence Graal to actually increase the map size by making new towers in new areas or new towns since honestly over 4k people in the map size right now kinda does seem just slightly absurd especially with he Warp pedestal since honestly Graal isn't exactly in need of at all since you literally could go from Destiny to inner all under a minute time frame or less. I been following the new Tower updates somewhat frequently and always enjoy looking at the new towers, And Hopefully some of these great designs will be put into future new towers, Along with maybe actually bringing back towering hats (If I remember they was removed) since now towering seems honestly just pointless to do.
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