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09-10-2017
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16 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Head, shield and body for choices Depending on the combination (win,lose or draw) it will run the appropriate animation It really doesn't need to be super complex and if it's like RPS with the choices nobody can really cheat,lag or delay.... or any of that other mystical mumbo jumbo that players use to get an edge lol |
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09-10-2017
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17 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Yep. I'm trying to remember the game, but there was an old SNES title that had something of a battle system based on locked-in choices. There were six choices, as I recall. Attack and defend, high/mid/low for each. There were multiple battle 'rounds' and players had 2 rounds on offense and 2 on defense...
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09-10-2017
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18 |
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Registered User
Join Date: Nov 2016
Location: Destiny
Posts: 710
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09-11-2017
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19 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Uncharted waters : New horizons had a kinda neat duelling system that could be adapted 4-Lom are you talking about Orgre battle: March of the black queen? |
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09-13-2017
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20 |
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Registered weirdo
Join Date: Jul 2015
Location: Offline
Posts: 171
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09-13-2017
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21 |
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Registered User
Join Date: Nov 2016
Location: Destiny
Posts: 710
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09-18-2017
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22 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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And I see that capture the flag building is unused It looks kinda "Jousty" |
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09-19-2017
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23 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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10-06-2017
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24 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Or maybe squeeze it inside the castle somehow? It would be cool to see the king occasionally move to watch the jousts as well as his usual feasting and napping.... and occasional throne sitting
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