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			03-15-2012
			
			
		 | 1 | 
| Obsidian Reborn Join Date: Mar 2012 
				Posts: 395
				 | Era Spar System and Scores I was wondering first of all why there still is no pk/spar leaderboards in game yet like classic, leaderboards can make those areas more competitive in many ways. I would like to see the point system added like classic. Next I would like to talk about the underground spar. It is a unique design, but is honestly quite useless from what has been changed of it. I have a few ideas that would improve the underground spar. 1. Take out the whole elevator area, the reason is that the elevator takes about 10 seconds just to go up 1 floor, which is fairly annoying. Also nobody really spars in those extra spar areas in the elevator so it is just about useless. 2. Change up the whole lobby area where you enter straight from outside by lethal. It should be a medium size room with an npc of the "leading spar streaker" and top sparrer, also a couch or 2 like it already has. If my first reason was used then the room wouldn't need to be so big because of no elevator. 3. Add the streak feature to the underground spar room, which means if you win you have the choice to keep sparring until you lose or leave the que. This would add alot more competition. 4. Instead of the rooms in the elevator, there should be 3-5 other rooms on the one story lobby in addition to the streak spar. A normal spar (x1-3), a 2 vs 2 spar or tag team, and a gangspar. 5. In addition I feel that their should be one major spar area in iera not the underground and complex existing at once. The reason is only 1 of them is usually used at a time and the other is basically an extra level that noone is using. You can keep the compex for practice spars and for practice gangspar not affecting score. 6. For now on sparring in areas like the beach spar and complex should not affect wins or losses and score if they add a leaderboard. 7. Pretty much like (5.) one spar area should be focused on not multiple, my opinion would be to work out and make underground as good as you can seeing that is easy to get to and is close to the Start Area where more than 2/5 of the playercount is. Gangspar reccomendations: 1. Make the arena 5x-10x bigger. 2. Add obstacles. 3. Increase player max feom 5 to 7 who are able to join. Basically the Pk Arena cut in half would be a good gangspar arena. Not to mention changing up the obstacles so that campers won't automatically win. I firmly believe most of my ideas would cause more players to spar and if not at least keep spar more active or more of a primary for players instead of digging and basing. | 
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			03-15-2012
			
			
		 | 2 | 
| qp Join Date: Sep 2011 Location: phakeyland 
				Posts: 49
				 | I disagree with #7, some people like to do a 1 on 1 spar series without people being there, if the other spar arenas were removed, then they would be forced to go to the underground spar and try to get lucky with getting matched with each other. Other than that, some of these are great ideas. But this should have been posted in the Future Improvements section.   | 
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			03-15-2012
			
			
		 | 3 | 
| Pixels for breakfast! Join Date: Oct 2011 Location: Florida, United States 
				Posts: 2,409
				 | I like the floors in underground. I mean, the elevator itself sucks, but I like the vacant spar arenas. I'm planning to make gang or VIP spar tournaments with prizes! Please keep underground the way it is, with the exception of a more efficient elevator!
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			03-15-2012
			
			
		 | 4 | 
| Wizard In Training Join Date: Sep 2011 Location: A cold, barren wasteland (Wisconsin) 
				Posts: 742
				 | Agree with #s 2 & 3 Disagree with #s 5, 6, 7, and Gangspar changes Even doubling the Gangspar arena would be too bizarre, imo. If classic can handle a Gangspar Arena around the size we have, then I think we should be fine. If you make it bigger all that does is make matches last longer because of all the unskilled, bullet spraying nublets running around like chickens with their heads cut off while all the skilled players have to waste their time chasing them down and putting them out of their misery. | 
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			03-15-2012
			
			
		 | 5 | 
| Player Relations Join Date: Jan 2012 
				Posts: 1,506
				 | You could give sparring players extra movement speed for a more intense fight. It balances things out a bit as well.
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			03-15-2012
			
			
		 | 6 | 
| Wizard In Training Join Date: Sep 2011 Location: A cold, barren wasteland (Wisconsin) 
				Posts: 742
				 | If everyone had a faster movement speed then the "balance" is the same as before, just people move faster.
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			03-15-2012
			
			
		 | 7 | |
| Obsidian Reborn Join Date: Mar 2012 
				Posts: 395
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			03-15-2012
			
			
		 | 8 | |
| Wizard In Training Join Date: Sep 2011 Location: A cold, barren wasteland (Wisconsin) 
				Posts: 742
				 | 
 And there's gonna be spam no matter what arena you're in. What I was originally saying is that it's easier for kids to hide and spam when there's more space to do so. Bigger area means I have to chase kids down, and I don't like that. And I think that's what my OP said. | |
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			03-16-2012
			
			
		 | 9 | 
| Obsidian Reborn Join Date: Mar 2012 
				Posts: 395
				 | Not gonna argue with you about the size,but if the arena is bigger it is better. It gives more room for your team to dodge and actually show skill. "Chasing kids down" is called not being able to spam them from start. So if you favor anytype of skill you would favor a bigger gangspar arena.
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			03-16-2012
			
			
		 | 10 | 
| don't call it a comeback Join Date: Sep 2011 
				Posts: 8,268
				 | This should be in Future Improvements. Nice ideas on any event. | 
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			03-16-2012
			
			
		 | 11 | 
| Old member Join Date: Sep 2011 Location: Tennessee 
				Posts: 2,044
				 | Bigger gangspar arena= Harder for iPod players to see.
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			03-16-2012
			
			
		 | 12 | 
| Wizard In Training Join Date: Sep 2011 Location: A cold, barren wasteland (Wisconsin) 
				Posts: 742
				 | I didn't even think of that part. Bigger arenas favor iPad players. And for that reason they can't really make ALL the arenas bigger, especially gangspar where a large percentage of a certain team may be on an iPod or iPhone.
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			03-16-2012
			
			
		 | 13 | 
| Player Relations Join Date: Jan 2012 
				Posts: 1,506
				 | Have you tried pc sparring? Bottom hugging is less of an issue due to the movement speed. It's a simple thing that can change the sparring gameplay.
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			03-16-2012
			
			
		 | 14 | 
| God Join Date: Feb 2012 Location: England 
				Posts: 1,043
				 | People will hug the bottom regardless.
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			03-16-2012
			
			
		 | 15 | 
| Player Relations Join Date: Jan 2012 
				Posts: 1,506
				 | There are still bottom huggers in pc. (Like myself) But speed improvement can give you that extra help to dodge between those bullets. Snk predicts that pc era will fall soon. If that happens, I want iera to have that similar pc sparring style. (Keep the 4 direction shooting pad) Slow movement speed isn't my thing. I still spar in pc. But pc era isn't going to last that long.
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