09-16-2018
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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The entire game of classic is messy like 4-Lom said, It also doesn't help when devs seem to honestly not really fix problems but rather a fast slap fix or not even a fix at all. Like their embarrassing Anti-Macro attempt that can be bypassed by using a macro(Genius am I right? A sticker to whoever invented that). And completely and forever hurting communities like towering by removing the hat rewards which makes no point to doing it at all. Removing explosive arrows, ect...doesn't help either when admins like alex88 randomly ban you for winning an event, which wouldn't be a big deal of toonslab would at least read and or respond to tickets... All for all. Yeah something definitely has to be done about Classic in so many areas |
09-16-2018
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Banned
Join Date: Dec 2015
Posts: 340
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This is what all Graal servers are missing and it's literally always been that way. Simply because of the lack of direction from the beginning of developing the server and more-so, the lack of meaningful content. Which continues to stay the same and instead gets "filler content", where instead of any meaningful updates to servers being released, 19 updates out of 20 are just new hats or silly items being released to keep players from lingering on the fact that nothing is actually being changed to make the general experience more fun or enjoyable. But hey.. what can you do. There's no fixing the existing servers in my opinion, because of how dragged out their development/content process has been. The only way to get anything done right on Graal and make something fun with it, is to do it right from the beginning. Build a server with a clear direction and systems designed to ensure longevity in playing the server. That's my thoughts on it at least. |
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09-16-2018
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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If you have a chance check out 'path of exile' - another free to play game (actually free to play, only cosmetics are purchased, with no in-game benefit other than looks). There's a labyrinth area that randomly generates every day. You can re-enter it, explore with your friends, or whatever... and in the next 'day' it completely reinvents itself again. This allows the drain on server resources to be kept to a minimum, grants the ability to make timed runs a thing (unified areas, but in a randomized way that remains fresh even after a few months of play), and could potentially be a framework for multiple dungeon areas with different themes (volcano, underwater, desert, forest, whatever) being applied by simply changing the tilesets. |
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09-16-2018
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Meme curator
Join Date: Nov 2014
Location: Onnet Town
Posts: 40
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