06-10-2018
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Can you disable unidentified accounts from entering the tower forts. It shouldn’t really be hard since you guys already have a script that disables players with no tag from entering a tower fort. And a script that disables unidentified accounts from joining a guild. Therefore, this script shouldn’t really take long (I believe ? ) As a player, the problem with hackers isn’t just because they are giving the guild they’re with an unfair advantage, the main issue is that regardless if they are attacking/defending with a guild it’s still very hard to fight hackers. This is why I gave that suggestion. Of course your update is still valuable because of sparring and Bking (if they will be involved in the NGS) |
04-24-2019
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Question if anybody has an answer. I logged in today to check out the pkng and when I went to the towers at destiny and deadwood I was unable to get to the flag room. I kept being warped back to the respwan area. Is it because: 1. I had less than 5 hours 2. Wasn’t wearing a guild tag 3. Wasn’t identified Been a long time since I’ve played, so I don’t know what’s been going on |
04-24-2019
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banned for no reason :/
Join Date: Jan 2017
Location: Switzerland
Posts: 68
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It is because you were not identified. |
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04-24-2019
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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That hour cap idea sounds really interesting, maybe you can’t leave the training island till 1 hour of gameplay? Holding brand new people from a tower seems smart to me, they’d get cut to ribbons Imagine a whole hour between new guys screaming “ITS THE END OF THE WORLD!” Hype hyper hyperbole
Last edited by Sir Travis; 04-24-2019 at 06:36 PM.
Reason: It was an open topic, fire at will!
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04-24-2019
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Also, better if they get it right the first time. |
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