03-03-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Be transparent, let people and show people what you are doing and be proud of it and show you actually give a damn what people think(something we all know you lack). Then these opinions would go away because we know, you actually care and proved it. |
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03-03-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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From what I'm seeing, you just want the game to be a simplistic cash grab that caters to the ages of 8-12 as most content being released and worked on (from what I always saw) was mainly holiday everything. Hell, you had people preparing plans on holiday levels and items the day after a holiday ended. Hey, maybe you are doing more, but from my experiences you've rarely said anything about content and always had focus on holidays. |
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03-03-2015
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The Tashkin
Join Date: Nov 2012
Posts: 740
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03-03-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Redesigning the GMap and the local start area. It was to make the map and the start area more visually appealing as well less bloated and to remove redundancies such as the ships (since everything except a few worlds are connected) and provide better general exploration. You shot this down even though people were willing to put in the effort Major: Class reworks suggested by a lot of people; different types mind you, but all coming to the same concept: a total class overhaul to give classes more variety and actual play styles. Class-specific weapons have been suggested as well. Now I know Stefan said the classes wouldn't be changed while he was still here, but (correct me if I'm wrong) you said that since Stefan is gone, you have total control as a manager now, but you still refuse to change classes in any way. Minor: Importing content from Zone as suggested by a fair bit of people. Weapons and mechanics, classes as stated above. A lot of content shown has proven otherwise that you'd want to important anything other than furniture and the old looks for brainless NPCs. Major: Squad revamps/faction implementations; you've been open to it and many people have put in suggestions with the pros and cons, as well as ways that it could possibly bring in equal or more money. However, the thread died and you have not said anything of these since. These are off the top of my head. Feel free to correct me if you want. Hell, I could be way off. |
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03-04-2015
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The Tashkin
Join Date: Nov 2012
Posts: 740
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I haven't shot down any of those ideas. Honestly I don't remember getting any of them. As for the classes I am pretty sure I at one point changed the classes and Stefan reverted them. Alex and shmegg have been coming up with a different way to do the map for some time now. Just because you haven't seen any changes to those doesn't mean they were shot down. So your delusions of me shutting them down are your own. |
03-04-2015
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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So Tashkin... On topic here.... How to you feel about being more faithful to the original Zone on PC and having more chemical propelled solid-slug weaponry alongside directed energy weapons, magnetically accelerated solid-slug weapons and biological weapons?
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03-04-2015
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The Tashkin
Join Date: Nov 2012
Posts: 740
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03-04-2015
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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I think zone should have more light effects/explosions/different electrical laser type fire, frost type one and tactical weapons the force(push players away) Stomp(damage anyone in area around you) maybe even magic type stuff seens though zone is in the future/should hace high tech.. etcetcetc rather than bullets. |
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03-04-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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