08-21-2018
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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The battle arena?
@jarace That was like the 4th time a certain fan tried to bait me into giving him my attention. I think my video of Mariah Carey’s “obsessed” was appropriate. He needs to understand that without his moderator title he goes back to being insignificant to me. Thx |
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08-21-2018
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Registered User
Join Date: Aug 2013
Posts: 3,204
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My comment wasn’t directed to only you, you, 4-Lom & anyone else who shares your viewpoint.
What happens when it’s at every tower? You can’t just ignore a problem and avoid it and pretend that’s a solution. What happens when NGS is fully released and guilds abuse this with alts? Should other competitive guilds just let them have the tower uncontested and let them gain free points because even though they’re cheating there’s “other towers”?? Ridiculous mindset. |
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08-22-2018
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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PKers want to hit MoD up rather than these other areas simply because the space is cramped and small, leading to a higher target density. You won't get the same results without the potential to block entrances. Sard's got an overhaul, now it's reasonable. Snowtown got removed, for whatever reason. York Fort (the best one around imho) was also removed. Destiny, again, has no door issue. Three spaces wide. Castle got removed, but it had no door issue. Swamp could use a bigger door at the top, but there's ample room on the approach. Box Fort... was... mechanically interesting, but not super competitive. Except that last 'ice skating' iteration which, again, had no door issue. Three wide. |
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08-22-2018
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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08-22-2018
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iClassic Staff
Join Date: Jan 2017
Location: España
Posts: 31
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I think the design is fine, or would be with a few tweaks. We do not want all towers to be dead like Snow town used to be by changing their design to be anti-pk. MoD is meant to be busy, just how other towers are meant to be well protected. This is why the flag HP is different. I don't think we can blame the design for the lag blocking either. I have seen this account in particular create multiple accounts in a line to block wider entrances and pathways. In my opinion, the best way to go is to re-introduce needing a guild tag to enter towers, but only for players with less than a certain number of kills, let's say 300 for instance. |
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08-22-2018
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I swear some people just don't read or comprehend what others write. Read it again, see if there's something I said you don't understand, ask questions if you need to, and DON'T TRY TO PUT YOUR WORDS IN MY MOUTH! Easy, right? |
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08-22-2018
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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08-22-2018
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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i only read the title, so sry if you wrote this-v what about a server sided time ticker that when you don't move or swing sword for 20 seconds, you get auto warped out of tower? (my logic: at least on the server side, the lagger will be gone = to all of our screen the person wouldn't be there) |
08-22-2018
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iClassic Staff
Join Date: Jan 2017
Location: España
Posts: 31
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Again, I don't personally consider this a flaw in its design, I think it's intentional, to make it difficult to get into the flag room for both sides. But yes, I do agree making this area slightly bigger might stop some congestion/blocking that can cause lag and riots, but I'm sure this could easily be addressed without an overhaul of the whole tower.
In my opinion some sort of kills limit would work better than hours, it's much harder to get 100 hours than it is to get 200/300 kills. Players with lower kills could still enter through a guild tag though. They could just create a guild as well if worse comes to worst. |
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08-22-2018
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I thought we already handled this… so why was it reverted? I complained about this years ago and Dusty or someone else made it so that it warps you to the tower's spawn if you're lag blocking after like 30 seconds or so, it quit working a long time ago and not sure why.
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08-22-2018
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Even if the issue that is allowing players to lag block is fixed, that suggestion should still be implemented to unable hackers from entering towers too. |
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