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02-17-2013
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Registered User
Join Date: Feb 2013
Posts: 574
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02-17-2013
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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They could always kill themselves. That's one solution to the problem. But I highly doubt reverting towers and changing the guild hat rules will invoke suicide more than suicidal thoughts. If it were up to me, guild hats and GST hats would be their own separate tab of hats. There would be a quota of 3 tower hats you have in your inventory. Now, these hats could be overwritten for a new tower hat. But that would mean you'd have to sacrifice a previous guild hat to get a new one. As for GST hats there could be a limit to how many you can have, but at the same time it's highly unlikely and unneeded since GST's aren't as available as towers are. |
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02-17-2013
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Reformed
Join Date: Jan 2012
Posts: 1,812
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02-17-2013
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helo utub
Join Date: Feb 2012
Posts: 1,225
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02-17-2013
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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I dislike the hp nerfs on towers, it forces you to be alert, otherwise you can get your tower quickly ninja stolen while you're typing. It's no fun when you can lose a tower because you looked away from your screen for 5 seconds. KOTH was originally my idea, Stefan liked it and implemented it, but it had a bunch of issues that I hadn't thought of(people just running to try and take it instead of fighting) I do like how defenders spawn far away now, however the hp nerfs are just stupid. |
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02-17-2013
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Guru ArtaXerXes
Join Date: May 2012
Location: Onnet
Posts: 396
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I don't get why they changed any of the towers. They were fine the way they were. The only problem with old towers though was that the big guilds were all allies, they would give each other towers when they were tired, and then just ask for it back when they had a good amount of online members.
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02-17-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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anyway at first i was gonna disagree saying, now its just more challenging to defend but still possible with good players. but actually its almost like towers swapped difficulty level. castle, DW, swamp used to be super easy to defend with few people. ~> now its almost impossible with few people. mod used to be most difficult to defend with few people ~> now easy defend paragraph2: "terrible guilds complaining?" *cough* voyage *COUGH COUGH* bin. |
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02-17-2013
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Guru ArtaXerXes
Join Date: May 2012
Location: Onnet
Posts: 396
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02-17-2013
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Lsimhbiwfefmtalol
Join Date: Dec 2012
Location: Forum Games/Classic
Posts: 399
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02-17-2013
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helo utub
Join Date: Feb 2012
Posts: 1,225
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A morph ehh... A gani would be cool though.
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02-17-2013
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User Registered
Join Date: Sep 2011
Location: Las Vegas
Posts: 4,626
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I feel a bit sorry for anyone who plays Classic these days and never got to experience the old days of tower taking.
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02-17-2013
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&
Join Date: Aug 2011
Location: napping
Posts: 1,381
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Wait... Didn't they say they weren't rewarding any more guilds with guild hats for fort taking? They still do?? They had no problem ending spar hats... x.X
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02-17-2013
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Reformed
Join Date: Jan 2012
Posts: 1,812
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