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05-16-2013
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16 |
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EP
Join Date: Nov 2012
Posts: 378
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Wouldn't be fair to the person with the kill streak, ppl will be looking for ppl on streaks not trying o get streaks. Even if you change it to most pks for the day, the person who enjoys to pk that much never gets these points because hes always on top, wouldn't be fair. A bounty is put on ppl by someone else who is paying for his capture or death. So a more accurate bounty system would be a house where someone pays say X amount gralats to set a bounty on someone and anyone on graal can go after him and kill him for a gralat prize equal to or less than X most likely much less in order to prevent ppl from boosting insane amount of gralats this way. But after a few days if no one kills him the person with the bounty gets the prize. A way to stop ppl from just staying out of pk areas, the person with the bounty is pk-able anywhere on the map and his GH and house become open for the Head-Hunter to follow him in case he tries to hide. There's a couple flaws but I've typed way too much as is and don't have time to finish the rest of this concept. If someone could bullet point the key points and list them it be appreciated since this is just a wall of text right now that will most likely be ignored. |