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12-23-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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But then again, I see noob accounts running around with the yeti morph or that giant bee costume from time to time... accounts with less than 100 hours which seem to have been created/identified from an older account and/or hacked up some random old items... so what's the difference? A legit, limited trading function could be beneficial. I want to go on to write about another system here, but I will post it in the future updates area instead. Cheers guys. |
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12-23-2014
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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If we ever get around to implementing player-to-player commerce it would only allow items that have value and a name attached to them. Things like GST hats/belts, towering hats and the like that are not sold through a shop wouldn't be able to be traded. |
12-23-2014
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29 |
Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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I think we can all agree trading is a cool idea we all want but we dont really see how this changes iclassic it just wont be the same anymore people constantly buy gralat packs for that nexus that in this week so in a year they can start bragging they have that cool morph and the other player doesnt. Here items can easily be obtained through a random rich noob buying 500k worth of gralats and trading them in for what is concidered to be pretty rare like the first vip or something like that. Therefore you can get pretty much anything with gralat packs therefore this game no longuer lets Normal players who dont spend 500$ a day on the game to enjoy it. |
12-26-2014
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Shurikan
Join Date: Sep 2011
Posts: 1,245
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Simple fix, make certain items so they are unable to be traded.
I honestly think it is just laziness or the unwillingness to begin a trading system. Also how would trading make items less rare? Many games with trading systems still have rare items. Lets say x amount of people buy a hat before it is removed from a shop. You can't gain anymore than x amount of hats because it can no longer be purchased. Therefor the amount of hats in the game can still only decrease as players will quit. Rarity is not an issue. (and who cares if a few noobs are lucky enough to get their hands on an item. So what, stop whining.) All of these problems have simple fixes like soul bounding (for quest items and special items like tower hats, GST, and certain event items), fair trade systems, (allow both parties to confirm this is what they are trading and what they are receiving.), any other arguments are invalid. A trade system would work.
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