01-03-2015
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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01-03-2015
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*Yawn*
Join Date: Jan 2014
Posts: 361
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I'm guessing that one of the main reasons that not many players are playing this is that it's kinda boring. I mean, there's isn't much going on there, especially when you already got your dream items. The only activities you can do there is earn Gralats or Zone Coins, trading or just sit at the Start Park and chat. And until the festive seasons are here with all new items, that could just be the daily routine everyday. You could try improving the current activities like adding quests which requires you to get materials from certain missions, or just add in new rewards to get players hyped about it. This is my reason why aren't there many players in the game. Hope this helps. |
01-03-2015
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Banned
Join Date: May 2014
Location: The Grotto
Posts: 1,345
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You want honest reasons? Okay. Let's start from the beginning. Instead of you being a polite manager you were a huge **** to everyone. The staff are horribly unhelpful. The hat trading? Come on pathetic... I'd honestly rather play Delteria. Your server will never rise up like Era or Classic. Get over it. |
01-03-2015
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Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
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Being a pessimist, Distorted? We need optimist people, at least some iClassic's players aren't being hurtful and giving suggestions to raise the playercount of iZone. I suggest there should be storyline following Zone's past. |
01-03-2015
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Banned
Join Date: May 2014
Location: The Grotto
Posts: 1,345
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And iZone is doomed, everyone who's not new to Graal completely hates Zone a lot. |
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01-03-2015
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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Rewrote all my ideas again, added some things and hopefully made it easier to understand what I'm trying to portray. THE GMAP Zone's GMAP needs to feel like a futuristic monopolis in outerspace, not a giant shopping mall in the sky. How can we achieve a better GMAP? What needs to be revamped? I'll tell you! -The Amount of Shops -The way the outside buildings are constructed -New Tileset -UNIQUE Shops -Planets -Towns -Factions THE AMOUNT OF SHOPS Zone shouldn't be occupied by a bunch of half-assed, no purpose, no theme Shops. Instead it should have a maximum of 5 shops with a UNIQUE theme and quality work. Instead of polluting the GMAP with more shops we can continue to update the 5 shops. Make content -> leave it for awhile -> make new content -> remove the old content. This would keep fresh content in and remove old, outdated content that can make the server seem stale. THE WAY THE OUTSIDE BUILDINGS ARE CONSTRUCTED They need to stop being bunched up with shop on top of shop. Instead each individual building should have a distinguishable look and design that makes it stand out. This is hard with the current tileset, which brings me to my next point. NEW TILESET My goodness, this should just be obvious by now. The tileset is NOT pretty. It's lacking attractiveness and honestly can be a big reason for players to turn away from Zone. It ruins a lot of cosmetic factors that players look for in a game. We need to either get a new one made, or use a previously made one, because it's about time we looked to get a new one. UNIQUE SHOPS Kinda stated this along with the AMOUNT OF SHOPS section, but we need unique shops, not an excessive amount. We need to completely remove all shops and make a couple PERMANENT ones that can be updated periodically to remove outdated content. They need to serve a purpose, have a loosely fitting theme, and be nicely developed. PLANETS Currently, the planets are very very very lack luster to be straightfoward. They need to incorporate a new civilization, a new life, different terrain. Much like Earth does for us. Planets should be a big part of iZone as it is for futuristicly themed projects everywhere. Planets should consist of these things: a special species found uniquely on that planet, a complete civilization and structure of life, a Faction, and of course a planet to defend! Example: Lava Planet- Lava Race, a fire based civilaztion with a lava tileset, Fire Faction, and the Lava Planet to defend! TOWNS This again, ties in with the GMAP. If it's seen that we don't want to go forward with the Planet+Faction area then the GMAP needs to be remodeled to showcase an actual living environment. Meaning theres noticeable seperations throughout the GMAP. The Map could be split up in various towns with special environments etc. Even if this isnt done, the current GMAP needs to be revamped to represent this in someway. (THE GMAP WOULD BE THE NEUTRAL PLANET FOR EVERYONE, THE OTHER PLANETS WOULD BE SEPERATE AND INCORPORATE PKING, BASING, ETC) FACTIONS This desperately needs to be worked on and released. It ties in with the renovation of Planets as well, so they're ideally a package item. Zonians are able to choose a Faction to join and be a representation of them. Let's say I like Fire so I join the Fire Faction over Water, Earth, Light, and Dark. This then means my home planet is the Lava Planet. Whenever I choose to Faction Base I would either attack other Planets being the Fire Faction, or defending the Lava Planet from others. Factions are entirely your choice and can be ranked by Faction Time, getting your Faction to a set time can release new items for your Faction Family that would greatly increase your battling powers. |
01-03-2015
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Banned
Join Date: Dec 2012
Posts: 2,511
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I agree with many things here:
When it came out i was hyped but sadly i was disappointed, hopefully izone can change for the better :]. |
01-03-2015
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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I agree with Kenovo on a new gmap and the concept of splitting the gmap up into distinguishable towns. For me it'd be a breath of fresh air at the least, iEra is all one city. And don't make the mistake iClassic did, make your towns have substance and don't fill all the available space with shops. I think a big thing that needs to be considered when redoing the gmap is that not every building has to be a shop or provide a service. |
01-03-2015
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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Here are my ideas, some have probably been said: Towns: As Kenovo said we should separate zone into different towns or zones (woop). I've always wanted the zone map to also have different names for their areas. Like on iClassic we have Swamptown, Snowtown etc. Tileset: Like everyone is saying, the tileset doesn't look too good. There was a tileset being made (A much better looking version of the current tileset made by Shane) but that seems to have been abandoned or something. Someone who has a similar graphics style to Shane should pick up from where he left off and complete it. HUD: In my opinion the HUD looks yuck/old, and makes zone seem like some cheap MMO. If someone were to edit/remake the HUD I think it would look a lot more appealing to the players. When I'm talking about HUD, I mean the Menu, Profile, Chat buttons and hot keys. Staff: This isn't about staff doing a poor job, their doing just fine. But about 95% of Zone staff are from the US and that means there is always a blank spot where no staff are on (during night time in Australia). We need more Asian/Australian staff to fill in that gap as me and Platinum are the only Australian staff currently working on zone. Shops: All shops on zone need to be different, not just all named 'Style Co.' or 'Hatz'. Renaming those unnamed stores will give them character and make people remember them. I'll post more if I can think of any |
01-03-2015
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Banned
Join Date: Nov 2014
Posts: 521
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I downloaded iZone the day it was released to the app store (back in December of 2012, I believe) and I went back to Classic after just a short while. 1) The game is confusing. A lot of things I did not understand how to do, I didn't know where to go, and I never liked the idea of admin-bots, just makes it that more difficult to PM someone for help. I tried towering but that confused me, I never really liked the ideas of "ranks" or whatever (I tried joining a tower guild and the leader said I had to be at least two levels above the default rank or something...and it was the first day.) Also, I didn't know how to even change my rank or level or whatever. I also didn't know how to make money. I asked some people and they told me that you have to win in a survivor or something? I don't know. 2) I have spent money on other servers. Yes, I admit, I have purchased a gralat pack every now and then on classic. And while I am still confused on how exactly you can make money on Zone, I'd rather not spend even more money on a server that is confusing to me. 3) I have friends on Classic. Yes, friends who didn't like iZone either. If I was going to join Zone I would have rather joined it with a friend or someone I'm familiar with to possibly help me along with the game. But nobody wanted to go to zone most likely for the same reasons I posted, and when I tried to make friends on zone someone said "show me your most expensive gun and I'll think about it" so that didn't really work out. 4) Originality. Yes, you have player shops (which tbh are quite dead (no offense to Hadi or Jared)) and those are nice and all, but then you completely rip off Classic's gift system...yeah. I think if you were a little more original with these larger events, you would appeal to more people. Lowering the prices on gifts and allowing someone to gift themselves is a cheap way of attracting players from Classic (we had the same system with more expensive gifts, and you were unable to gift yourself, so of course Zone's system would seem more appealing). You're basically saying "Hey, we have the same gift system as Classic, but our gifts are cheaper AND you can gift yourself!" Yeah, no. 5) Balance. This is more of a preference to me rather than an actual problem, but I never really liked the idea of a player possibly having an advantage over someone in terms of weapons. I know this most likely will never change but the reason I like Classic and never play Zone is because everyone in Classic is balanced. (btw I don't even know what 360 shooting is in terms of gameplay or how it affects zone.) 6) The tileset and the HUD (basically the menu) is unappealing. Just like what everyone else has said, the tileset could be better, and so could the HUD. 7) Better GMAP. I'd like to see different towns/cities/areas/etc. with actual names to go with them. Like Ryan said, Classic has Snowtown, Swamptown, etc. Also, why are a bunch of the hat stores all named Hatz? If you gave them different names it would be easier to remember where a certain hat is. Example: "Hey, friend, where did you buy your hat?" "Oh, I got it at Hatz." "Ok...which one?" "I don't know, but I know for sure that it was called Hatz." "But there's a bunch of different Hatz! Do I really need to go look inside all of them?" A preferable scenario would be: "Hey, where did you get your hat?" "Oh, I got it at the Astro Shop." "Cool, thanks!" |
01-04-2015
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30 |
🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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UNIQUE NPCS I absolutely love having a NPC with lore and background. It adds more flavor to the game. We need to create NPCs that people will remember and think are cool. Sorta like Bernart, he's badass. HOUSES/LIVING QUARTERS But we also need houses and living quarters too that makes it realistic and can add lore to the game in each town there could be a living quarters area, sorta like a military bases? or they can be spread out and applying to a unique story. UNIQUE NPCs. LEVELING UP Leveling up serves no purpose, when really, it should. There should be useful perks that go along with leveling up. Special access to better equipment, opportunities to upgrade weapons, upgrading bots (med bots, mining bots, etc). Just an overall chance to improve your player and items. WEAPONRY Of course there will be holiday related weapons that aren't futuristic whatsoever etc. But I think we should be releasing weaponry that has a special ability and is different. Examples being the Flamethrower etc, but actually done correctly. Also through leveling up, getting certain minerals (more than the current ones), and finishing quests for a required item piece, you should be able to upgrade a weapon to become better than its previous stage. This can allow different weapons being used and create goals for players to achieve. EQUIPMENT Before you say "Oh no, that makes PKing unfair, isnt cool for new players!!" isnt that the point? You can improve your player along the way by becoming stronger and getting new items. It gives players a reason to play and makes them entertained. Of course better equipment is obtainable by leveling up, and special equipment can only be used by certain classes etc. This is in a way ties Zone into an RPG type server, without being too similar to others. |