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02-23-2015
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16 |
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iClassic Graphics
Join Date: Jul 2014
Posts: 51
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This should have happened a long time ago imo
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02-23-2015
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17 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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02-23-2015
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18 |
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Registered User
Join Date: Jan 2013
Posts: 2,180
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02-23-2015
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19 |
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Unknown
Join Date: Dec 2014
Location: UK
Posts: 208
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02-23-2015
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20 |
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Registered User
Join Date: Aug 2013
Posts: 3,204
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02-23-2015
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21 |
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Amdin
Join Date: Dec 2013
Posts: 1,290
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you guys are really getting your nips in a twist here.
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02-23-2015
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22 |
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Banned
Join Date: Nov 2014
Posts: 521
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Agree with this idea. And just ignore Colin, he's just another pessimist we have on these forums.
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02-23-2015
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23 |
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Graalaholic
Join Date: Apr 2012
Location: Canada
Posts: 253
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Having a board with the queue list would be very nice and useful!
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02-24-2015
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24 |
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Python
Join Date: Aug 2013
Posts: 1,894
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Support this
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02-24-2015
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25 |
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&
Join Date: Aug 2011
Location: napping
Posts: 1,381
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It is possible to be both up next and up to spar at the same time, and only one message can be shown.
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03-09-2015
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26 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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wish they'd make one of the GS rooms a streak room more than this, but this obviously wouldn't hurt about GSing and boosting: people do it, but it almost doesn't even matter due to the derpy nature of the GS system in general - GS scores matter for GST seeding, but the seeding itself almost does not matter at all simply because any guild can recruit any player at any given time to help them spar and improve their score, which is just dumb and completely defies the logic of seeding anyway |
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03-10-2015
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27 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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5v2 matches are annoying after a long wait. My dream is having a GS queue that matches guilds by the number of people they have in the room, and have multiple GS rings in the same room. If either of those are impossible, then create separate rooms for 2v2's, 3v3's, 4v4's, 5v5's, and a "quick" gs room that allows any number.
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03-10-2015
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28 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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if they matched teams evenly then the queue would be pretty awkward and jittery because of how few people GS, even during the GST times with 60 people they should just split HP as evenly as possible if it's 3 vs. 2, the team of 3 should start with 2 HP and the team of 2 should have the standard 3 HP obviously there are scenarios where the math isn't perfect, like in a 4 vs. 3 match where you'd have the team of 3 with 3 HP (9 HP total) and the team of 4 with 2 or 2.5 HP (8 or 10 HP total), but it's better than just outright mismatches a lot of you would probably consider this to be "abusable" though, because (for example) I'd probably GS exclusively 2 vs. 2/3/4/5 with Brett (the classic Graalians dot com "it's not fair that some people are good" argument) a numbers advantage is still way more important than having even HP, but whatever, just a suggestion |
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03-14-2015
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29 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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this is a good idea along with just the simple "up next to spar" notification. now chill with your insane ideas: matching people 5v5, 4v4, etc. would just make everything worse in my opinion. what about those really good sparrers who enjoy to practice 2v5 to improve their guildsparring for gst? r.i.p. that, give them 2 extremely easy players instead, yeah, great idea (sarcasm btw). i am also against the idea of a streak room, i'd rather not wait 5 hours (exaggeration btw) watching a lag team fight against graal modeling high school. when the guildspar is actually active, there are around 50 people in there. lag teams take at least 3 minutes to finish their matches if it's a 5v5 against a half-decent guild. if every guild in there has 5 members, that's like a half hour wait to spar. and now just imagine guildspar how it actually is, with a bunch of 4v5s and 3v5s instead. that will take even longer. not trying to guildspar two times every hour. terrible idea. |