![]() |
|
04-15-2015
|
16 |
|
Pixelist
Join Date: Nov 2012
Posts: 3,077
|
|
|
04-15-2015
|
17 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Graal gmaps(which stitch overworld levels together into one giant level) does not support seamless looping. Can possibly make a hackish way around it but the effect would be broken if other players are around(as you approach the edge of the world where it would loop, players would disappear as they cross the actual line, and vice versa).
|
|
04-15-2015
|
18 | |
|
Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
|
|
|
|
04-16-2015
|
19 | |
|
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
|
|
|
|
04-16-2015
|
20 | |
|
Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
|
|
|
|
04-18-2015
|
21 |
|
Itkitt
Join Date: Aug 2014
Location: Malaysia / Ol'West
Posts: 509
|
The world is round. And by round I meant circle.
|
|
04-18-2015
|
22 |
|
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
|
|
|
05-07-2015
|
23 |
|
Zurian Apexthic
Join Date: Aug 2014
Location: Anywhere
Posts: 192
|
Well, if the graal engine can't acrually make it round, then have the top/bottom/sides warp you to the opposite edge when you reach the 'void'.
|
|
05-07-2015
|
24 | |
|
Just an Orange
Join Date: Nov 2014
Posts: 70
|
|
|
|
05-07-2015
|
25 |
|
iowstcseewratb
Join Date: Jan 2015
Location: Idk
Posts: 658
|
Yes that would be awesome and I wish this would happen on every server alon with more area content and hats.
|
|
05-07-2015
|
26 |
|
Hmm..
Join Date: Aug 2013
Location: Makati, Philippines
Posts: 1,698
|
Technically, Graal is 2D, aside from the shading. This may be applied to Kingdoms I think.
|
|
05-07-2015
|
27 |
|
Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
|
|
|
05-07-2015
|
28 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,946
|
|
|
05-08-2015
|
29 | |
|
Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
|
|
|
|
05-08-2015
|
30 | |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
|
|