06-27-2012
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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iClassic players already spar at a competitive level and they actively PK in forts. At the same time, though, I don't think Graal city was designed to handle a playercount of 1500...so I might have to go back on my old support for making Graal city PK. I would still like to see an AP system implemented, though, and it's pretty straightforward in terms of what it does so it doesn't confuse the new/casual players. |
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06-27-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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06-27-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Implementing the AP system won't really hurt the game's 'pick up and play' mentality. It's just another gameplay element that throws another variable in the mix. It's a pretty staightforward system that wouldn't take that long to understand. I just wasn't a big fan of 100 AP lamers. I don't really support the implementation of the system, but I really couldn't care less if it was. And shouldn't this be in the Classic section? People will more likely see it there. |
06-27-2012
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Join Date: Aug 2011
Location: napping
Posts: 1,381
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I guess my post was a bit unclear to even myself, seeing as I can't fully connect with part of the things I stated... The AP system took many players a short while to learn how it works, but I don't think many people can say the same for 9 year old players. That being said, the fact can work in favor of either point to be proven. Not a very strong way to express an opinion on my part.. Sorry for a premature post.
I am in favor of PK enabled in Graal City. What I meant to say, is that I do not think the server is ready for it yet. I mean, if so many people complained about it that it needed to be removed, why try to build off the idea? |
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