09-12-2014
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380 |
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Tough to explain in a sentence, so I will use bullets. - Submerged (diving) under water for a long-ish time. - Loot Spawn Point appears. - Swim over (while underwater) and press flipper button to activate loot. - Character hops out of water, still moving, as the original "Dive" has run out. - Yellow exclamation point appears, and loot may be gotten (or not, depending on manual dexterity of player). Specifically the problem that I noticed was that you can run out of 'breath' and pop out of the water before ending your loot dive. Oh, and I've never heard it called a hay barrel. Learned somethin new today |
09-12-2014
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382 | |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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The possibility of running out of air before grabbing a piece of loot also gives the goggles additional use (since they increase the amount of time you can stay under water), so it seems to make sense that this is how it's supposed to work. |
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