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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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[PHP] //stuff if (keydown(5)) { setani("sword",NULL); for (plys: allplayers) { If (player.dir == 1 && plys.y <= (player.y +=3)) { //I don't know if that's the correct way to do it, I just bunched someone up //damage stuff here } } } |
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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PHP Code:
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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I remember having something like a box on the other players and checking if the point in front of your player was inside the box and than I attacked the other player. You could take a look at Skyld's hp system: http://forums.graalonline.com/forums...light=movement |
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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Serverside* and no it isn't. It can be used both clientside and serverside.
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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What do you mean? You can check it on clientside and serverside. I wouldn't recommend using the triggeraction() for health though when you have different types of damage (like on iEra). If you want to have it like on iClassic you can use the triggeraction |
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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Code on PC then, and you're still able to access fowlplay4's beautifier via the iPad, so there's no excuse >:0 Like... PHP Code:
PHP Code:
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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