12-30-2018
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Flare
Join Date: Jun 2014
Location: Narnia
Posts: 187
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For reference: https://developer.apple.com/app-stor...ines/#payments “Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.” |
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12-30-2018
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Banned
Join Date: Apr 2014
Location: Looking for clues!
Posts: 961
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12-30-2018
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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None of the in-app purchases (Customization options and Gralat packs) via the App Store (which that section applies to) are RNG so I don't believe there's a violation of app store policies there.
Then there's the secondary roll one which specific one you'll get based on the type of gift which all share the same chance. |
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12-30-2018
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my nama jeff ✔️
Join Date: Jan 2014
Location: Australia
Posts: 2,252
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many other games with stuff like this have an info button where the user can see the chances of getting certain items...i think it's standard in some countries. i.e. chance of food could be 30%, then hat 10%, mount 5%. allowing people to see this info in-game would be handy, even though gifts aren't 'classified' as proper loot boxes
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