05-20-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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05-21-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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05-21-2016
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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Social guilds aren't gaining anything right now in the current system; the road to 1k is guild fort based and I've never seen a purely social guild take a GST win. Any gains or losses that are introduced in a new guild system is therefore not really going to affect social guilds, since it's not something they ever had to begin with. If the interest of the guild turns to cashing in on the system, they're going to need to get involved in some element of competition, and it's no longer going to be a purely social guild.
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05-21-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Where members lists are concerned, I think it would be awesome to have multiple ways to shuffle your roster. Of course, the leader of the guild would be the only one who could do such a thing. Ways that I imagine would be 1. By points earned(self-explanatory). 2. By activity(online members go on top, offline members will be shuffled down according to how long they have been offline). 3. Join date(this should still be an option). 4. By rank(which Rufus has stated will be happening). I think that all of those could enhance gameplay for different guilds. Family guilds would probably want to use join date, since that(from my perspective, of course) seems important to them. Social guilds might like using Activity, so then it would be very easy to tell who is online. Points would show who is working the hardest for the guild, but the issue with that would be that certain things(GS wins, Tower hours) could be difficult to factor into the individual point value. GS wins could be attributed to the members who participated, but tower hours would be wonky. Whether that is possible, or even wanted, is debatable. But I do think that having different ways to shuffle the guild members list would be a cool feature. |
05-30-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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Hopefully it's not all hype. |
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05-30-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Just saying it because I understand the workload and I think a scripting project of this size is difficult to roll at all once without encountering any issues... It's practically a secondary economy, except way more complex than gralats I'd expect it to come out sometime this season, but only staff can say for sure |
05-30-2016
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Banned
Join Date: Dec 2012
Location: Mexico
Posts: 184
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Maybe the Ol'West system will be part of it too, where you receive a point for every minute you help a tower. And I am not sure what you can do with those points, but must be good.
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