11-22-2011
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36 |
BestSparrerOfAllTime
Join Date: Sep 2011
Location: CakeLand
Posts: 903
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First, start out by drawing your outline of the cap. Next, find your spot of light. In this case, the sun is coming in from the left. NOTE: Do not add your highlights like this. It's called pillow shading and it looks TERRIBLE THIS is correct. The highlights are where the sun is facing and bend with the hats curves Next, you want to add your darker values at the other end of the hat. Since this is away from the light, it will be darker. Make sure to curve it WITH the bends in the hat. For a more realistic finish, blend these highlights and darker spots in with lighter shades for the dark, and darker shades for the light. THE END. Sorry for the bad pics, my drawing program was spazzin |
11-26-2011
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40 |
Professional iPhone Hater
Join Date: Sep 2011
Location: Canada
Posts: 454
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Dithering is a great way to give a surface the feeling of texture or to make a larger surface feel less bland, but if you're trying to keep something smooth and using dithering primarily as shading... Then that is when things immediately start looking like arse.
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11-26-2011
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41 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Dithering is also a much harsher thing to look at in the day and age of LCD monitors that are crisp and clear. It was an amazing technique on CRT's, even using it to shade smooth objects as the pixels were blurred together, pretty much cheating color limitations and giving developers a way to pull off smooth gradients with only a handful of colors.
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