07-05-2017
|
32 | |
maymay ambassador
Join Date: Aug 2011
Posts: 1,508
|
|
|
07-06-2017
|
35 |
Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
|
Does this mean shared guild chat between guilds that are not allied? Big military and social guilds will be glad to hear it. I can see this leading to some fun stuff. Never mind, read too much into this.
Last edited by Meteor; 07-06-2017 at 08:19 PM.
|
07-06-2017
|
36 |
The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
|
I been thinking of this post lately, And if I may ask, Why would you lose points for someone leaving the guild? It is almost a backfiring system. For one, There has probably never been a guild in the history of graal that didn't have a lot of inactive people or people leaving it in general. Somewhat makes it a backfire if they decide to leave your guild completely making you lose points you all worked hard for And secondly, It would make a big problem in competitive play overall. Guilds constantly fight each other and will go to great lengths to make sure they take their opponent out of the equation. One of those things could be simply have a person go into the enemies guild, Have rec power, recruit someone and have them leave and it would constantly make them lose points (Unless it is based on players points overall they earned). There could be many ways this can be used against the guild who has rivals willing to go this far. And even more so even if there is points lost per what each player earned it can still be used greatly against them if there is any argument or anything. |
07-06-2017
|
38 | |
Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
|
|
|
07-06-2017
|
39 |
UNKO
Join Date: Aug 2015
Location: UK
Posts: 511
|
Would be nice if a in guild never rank system was improved / more organised , like I love the idea that players are able to name their guilds ranks , however there isn't much to diffencieate then between just being able to kick and rec people. But I guess ranks will be a bit less important as kicking and recruiting people will not be as common as it was in the old system as guild loyalty seems what is trying to get promoted here the most with the points system which is a good direction to head in. I was wondering with the point system will hours of capturing a guild tower be converted into points ? Or will we at least be able to still see guild tower hours despite from the new points system? Because it would kinda unfair if guilds that have towered for 10-20 k hours no longer had like a clear visual of their achievements |
07-06-2017
|
40 | |
Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
|
As Fulgore said, it will stop the mass recruiting. I also agree, a lot of towering guilds used to recruit any player and use them then kick them when they go off. But, I still don't want to lose a huge amount of points, so I hope it will be a decent amount of points that enables you to kick an inactive player once every week without harming the guild. When we used to tower for the 1k hat only 25 members are capable of getting the hat, and we always had to make "hat list" to choose the most helpful players out of the rest. With the NGS everyone gets paid for what he/she done for the guild, except for the players who got kicked while the journey was going for being supper inactive and ignoring the warnings they had from their leads. That's how I assume it's going to be like if the amount of points you lose isn't huge to a level that unable you from kicking ANYONE through the whole journey. |
|