11-21-2022
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Registered User
Join Date: Jul 2014
Posts: 783
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What happened with Graal Classic previously is the conversion of everything to a new system ended up in development hell until content got wiped and/or everyone left. Development basically had me and a couple other unpaid people do all scripting with a requirement for serverside hit-detection and a custom movement system which Master Storm initially made and I replaced with something slightly more modular. Me and other unpaid people also built out the map to be huge, and unfortunately sparse, because level building was something that was easier to roll out than scripts, which was used around iPhone/FB launch. Specifically the mechanism for implementing baddies serverside as I'm told they're implemented now didn't even exist which held up so so so much quest content.
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04-29-2023
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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You can have it so players can make their own game for sure, but top down pixel games sort of have a cage to it with what you can do ATLEAST in an effective worthwhile standpoint, It's very difficult to make a game like for example, Skill based combat games such as Elden Ring, Horror games, Racing games, (Cringe addition but also just to make a point, Those silly dating sims) There's reasons why such formula works for Roblox games, but fails for something like graal, Whoever would make the Graal games would have to be REALLY creative to make it stand out. |
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07-13-2023
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37 |
A Pirate
Join Date: Sep 2011
Location: Canada
Posts: 503
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Graal has always survived on its strong community. A good majority of the content was created by volunteers who were passionate about the game. It is not sustainable though, talented contributors will eventually move on and the game suffers until someone else steps up to fill the gap. There are good points in this thread on how to revive the game, but they all require a lot of time and resources that I just don’t see happening with the current momentum. I would love to see graal thriving again, but it needs a good team of passionate players or hired help. |
07-21-2023
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38 |
Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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@Furryamigo I agree. The misconception was that the team was lazy/uninspired but the truth is the team is primarily a volunteer force, and a small one at that. This is prompting me to step in and help in some way, despite my previous posts about doing so not needing to be forced. At this point, it would bring me joy to see more changes. The team is becoming more and more transparent and heeding the advice of the game's players in regards to the NGS. I'm going to be willing to help in some way. I'll try and apply for a GP spot, and maybe I'll find a way to learn about the technical world-based aspects that the game needs more assistance with. |