08-07-2014
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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08-07-2014
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The Tashkin
Join Date: Nov 2012
Posts: 740
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08-07-2014
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Too much anime? psh
Join Date: Feb 2013
Location: Not Japan ;(
Posts: 1,021
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What is being spent for squads? The squad themselves is like 2000 gralats and another 2000 for allies and that's pretty much it. I guess you can count squad stations putting in five dollars each, but you can make them just like regular ships and people would still buy them. If you are saying people are buying guns for their squads, that's pretty much PKing itself that their spending guns on, not the squad. Now this is just a suggestion. If you really want to produce income, my idea would be to remove Iricia and CTF from squads and have it used for factions. Reverse Iricia back to how it was in release and make it so each faction versus each other in the two planets like so: What we will do for the factions themselves is have them reset every week. Anytime of the week a player pays to join a random faction for the week. The goals of the factions is to win the most games in Iricia and CTF by the end of the week and/or accumulate the most kills as a faction, planets and skyworld kills counts towards it. The two faction with either most wins and/or most kills will let every player in the faction will earn a reward, and top few players with the most kills during the week in the faction will earn a larger reward, but the problem with this idea is that you can't really involve leveling up a faction and people cannot really accumulate items for a specific faction and cannot choose a faction on their own. This idea is just to throw out there in case if it does sound interesting and allows the higher ups to earn money since players have to join and pay a small fee every week. |
08-07-2014
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The Tashkin
Join Date: Nov 2012
Posts: 740
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08-07-2014
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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I prefer the original faction idea(s). To be honest, they sound more fun and more original. Just doing CTF and Iricia the entire time sounds quite boring and seems repetitive. But this is just my opinion. I had Factions in the mindset of Raiding each other's Faction Planet for a reward if you successfully raid, or successfully defend. Red Faction raids Blue Faction. Blue Faction warded off Red Faction for set time (whatever each raid lasts for). Blue Faction earns set gralats and exp! and vice versa |
08-07-2014
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✔️TURBO✔️VERIFIED✔️
Join Date: Feb 2013
Location: Larunda Relay
Posts: 6,481
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On the topic of gear obtained from factions, they shouldn't really be given out for free or be crazy expensive. I think when a player joins a faction they get a low-tier set of clothes or a weapon for free to start and they can buy new more high-end clothes and weapons with some currency used specifically for factions. Call it a Faction Coin if you want. |
08-07-2014
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Zone Player
Join Date: Feb 2013
Posts: 697
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08-07-2014
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Too much anime? psh
Join Date: Feb 2013
Location: Not Japan ;(
Posts: 1,021
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Yeah my idea isn't the best, sorry, just something I just thought up of at the spot and wrote it all down. |
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08-07-2014
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cute frog
Join Date: Mar 2012
Posts: 1,644
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Maybe make some kind of event where once a year or something you can change your faction after meeting a certain amount of requirements in your current faction. For example, you have to reach a certain level in a faction in irder to be able to switch. And, of course, once you switch your faction you lose all of your faction boosts, faction experience and other stuff you received in a faction. |
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08-07-2014
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The Tashkin
Join Date: Nov 2012
Posts: 740
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08-07-2014
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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Faction themes should support play styles/ideas. Similar to Divergent's factions, but instead of personality traits they're sorted out into PKers, role-players, etc. Also, when they are created I believe that players should be sorted randomly into groups, based on their stats. We should split up cliques as much as possible so we do not have the same hat chasers in the same faction, as well as having balanced factions. |
08-07-2014
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Coder
Join Date: Sep 2011
Posts: 843
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Hey, I was browsing the graalians forums and I came across this thread. It looks like an idea is starting to come together but it looks like more people need to collaborate to create a solid idea for a new system on zone. This isn't the most crucial part of this idea. I would answer Tashkin's questions :p but that is just me. Hm, I agree and disagree with this. I agree that since we have squads, it takes an amount of gralats out of the "economy" which in a way sells gralat packs and encourages people to do jobs. I disagree with the idea of squads staying the way they are if a faction system is put in place. (OMG PD is disagreeing with Tashkin) From looking at the thread, I would have to say that the faction system would either integrate the squads in some neat way (Tashkin might be thinking this), or completely replace squads where we would have to make up the shortage in some way in addition to charging a fee for someone to leave their faction. Oh, by the way, we both forgot one other paid feature to the squad system, the alliances. Below is an updated list of prices related to the squad system:
Anyways, that is just some of my quick thoughts on this thread.
Last edited by PerfectDark; 08-07-2014 at 06:20 PM.
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