![]() |
|
10-08-2011
|
31 | |
|
MR THIRSTY
Join Date: Oct 2011
Posts: 35
|
Pets in guild houses that can roam freely would be amazing. (of course without walking aimlessly towards a fence, getting stuck in water, etc.) Should have some sort of function to interact with them as well. ;) think about it! |
|
|
11-08-2011
|
32 |
|
The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
|
Pets
Please make a pet system that allows players to have pets that follow them around. If scripted properly it will not lag, I have actually made the core for a pet system and it uses very little cpu on both clientside and serverside(following and "tricks" work, need to add polishes to the interface though) basically with it you have all kinds of different looking pets that follow you and if you say something in chat they do a trick(change gani). Maybe make them able to be put in your house and wander around. for scripters: the spawned pets only take about 0.003% cpu time on serverside on a regular playerworld, due to a 0.3 second timeout with clientside interpolation of movement. As for clientside lag it shouldn't lag, it uses no timeouts. |
|
11-08-2011
|
33 |
|
maymay ambassador
Join Date: Aug 2011
Posts: 1,508
|
Post your pet system so I can criticize it, here's mine that I whipped up in the last 10 minutes to show insignificant you actually having the "core" scripts made is. PHP Code:
|
|
11-08-2011
|
34 |
|
Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
|
|
|
11-08-2011
|
35 |
|
Registered User
Join Date: Sep 2011
Posts: 963
|
seems like a pretty good idea
|
|
11-08-2011
|
36 |
|
Classic
Join Date: Aug 2011
Location: New York City
Posts: 908
|
Great idea!
|