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12-17-2014
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31 |
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hi
Join Date: Nov 2014
Posts: 736
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Not really a tile error
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12-18-2014
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32 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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12-18-2014
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33 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Here's another one... in bottom right hand corner of the 'fountain' level (down one screen from MOD tower). This is on facebook, by the way, and I had looked at all these areas previously. There was no green spot ANYWHERE at that point (went to all accessible areas in game) and now they have started appearing again. |
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12-18-2014
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34 |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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i found out graal was 2D :0
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12-25-2014
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35 |
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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near the onnet forest. http://gyazo.com/bbe509c3d36ca933b6bbd10822cb3336.png (Unsupported image host) |
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12-27-2014
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36 |
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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![]() York town cave(Horse race track). |
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12-27-2014
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37 |
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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12-27-2014
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38 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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12-28-2014
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39 |
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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12-28-2014
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40 |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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01-03-2015
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41 |
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Registered User
Join Date: Nov 2014
Posts: 76
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The top part of the lights are gone And you can't sit on the chairs that are behind the table |
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01-03-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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Edit: Also, you could have repetition parameters. There's no reason to be sourcing more than just a single image for treetops or more than a single script for a single rectangular grid of treetop tiles. Also, I don't get what the issue with the grass was. Only thing that I have a pet peeve with is when 4x4 square swamp grass tiles can't be cut. Some swamp grass tiles are diaganols though and so a 4x4 of those type probably shouldn't be cuttable. You could write up a debugging script that draws squares around cuttable grass and different smaller different-colored squares around would-be cuttable grass to help make that more consistent. Some cliff tiling, in the meantime, is really annoying. It's like people forget proportions or something. I spent a ton of time normalizing cliff tiling in my time. Fortunately my work covered almost all of the overworld (at least the parts that haven't been retiled since). Of course proper cliff tiling can be restrictive with ledges. Air Asia was a really good example of bad cliff tiling where that wasn't the case.
Last edited by deadowl; 01-03-2015 at 07:32 PM.
Reason: Read more of the thread
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01-03-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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01-03-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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02-16-2015
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45 |
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Registered User
Join Date: Jul 2014
Posts: 783
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Okay, so left part of the "gate" of the fountain south of MoD Fort has never actually worked shown up for me.
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