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09-24-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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on mobile, can't quote effectively, so @James. My main point was that if all of the money earnings go down(looting/bug catching/any money making method) and prices go down by roughly the same percentage, doesn't that mean prices roughly remained the same? The only thing that would remain static would be the gralat pack. If prices were reduced alongside looting it wouldn't make the job lose any value. If If you worked for "x" hours and got 2 hats, and in the new system you still work X hours for 2 hats, then the value of the job hasn't changed. All that would change is that instead of earning 10,000 gralats in those hours for your two hats, you would earn 5,000 for your two hats. Which would make gralat packs more valuable, since their price has(so far) been static. Im arguing for just reduction of prices and earnings across the board. Basically i'm hoping for this Dusty lowers loot prices -> item prices lowered -> better value for the gralat pack, little difference anywhere else. or he's lowering the prices just to lower the prices and little else changes. I want to give dusty time to show what he wants to do, whether this is final or he adjusts other prices to compensate. That's all I'm saying. |
09-24-2016
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35 |
Registered User
Join Date: Jan 2012
Posts: 732
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When the promised guild system isn't done and they are still releasing hats that cost thousands of gralats. but it seems like everybody can work 2 hours to buy a hat, so the staff decide to change it so that they have to work 4 hours to buy a hat instead. Its basically discouraging people from doing anything. |
09-24-2016
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36 |
Registered noob
Join Date: Jan 2012
Location: Rondoletti Wafer Sticks
Posts: 780
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dusty, y'all just being greedy, man. like, you do a great job with all these new content you've released thorughout the years, and everyone here is thankful for that, but y'all just being so unfair, man if its a couple of players complaining about something, then its not just not a matter of opinion. its actually an issue. i know that player satisfaction isnt everything, but you gotta consider everything that every single person has said on here. players were earning 1100 at max per hour from looting. let me tell you, looting isnt the most enjoyable thing to do. that **** boring and will drive you crazy, and for the amount of time players spend, the 1500 gralats is just the right amount of reward for their efforts. there was never a problem to fix. theres a saying, if its not broken, don't fix it, man y'all always releasing mounts worth 50,000 gralats. now how the **** is an average player able to afford that? 50,000 is literally beyond reach for an average 12-16 year old, unless they spend real life money. if it was 25,000, then it would've been understandable. yes, classic provides a player freedom etc etc, but its not exactly the easiest game out there. with the way you change **** every now and then, its just as hard as those games that need you to grind to level up. like whats the point of even telling us that you're making these changes if you're not even up for discussion for it. once you made a decision, you're set on it and you will never change it. i dont understand why you gotta tell us about it because it doesnt do anything but rile players up. yes, i know you said that this won't be the final decision, but im 1000000% you're not gonna put the prices back to the way they were before, so why bother telling us about if you're not even gonna consider everything on here i'm happy if you're happy. if your boss's idea of hard earned money is ripping us off into buying more gralat packs just so we can adjust to these changes, then i'm happy for them, man. must be fun living off money that way. y'all are geniuses, self made millionaires and i hope i can be like you one day |
09-24-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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Main problem and I'll keep this shorter: there is not much to do on iClassic at all. Active players are being punished with the nerfing of looting (and potentially others) when there is an easy solution to it. iClassic doesn't provide any other alternative and options on stuff to do and if you keep nerfing stuff it will turn a lot of those players away from even playing. Ultimately more players should equal more revenue (and growth overall) and you need to actually add stuff/quality to the game to give them incentive to buy stuff. Nerfing a job/s doesn't exactly equal more gralat packs being bought. This adding new hats/custom bombs/pogo stuff/bouncy ball/furniture as main revenue system won't last forever, it's going to die down soon. There needs to be some creativity added to the server to create more options for people to spend more gralats on to limit the amount of inflation vs just nerfing everything in the game. If you don't provide the players with incentive/value then they simply just won't buy sh1t. You can't blame the jobs because inflation will happen in games when they grow and jobs literally sometimes is the only thing to do in the game (which is especially true with iClassic in it's current state), it ultimately comes down to how you handle it... but if you don't handle it appropriately then lots of people just wont bother because the value isn't there. I'm personally finding myself just logging on to see who is on (and no one has been on lately) and logging off, maybe sometimes I spar a little bit and sometimes I would loot (guess not anymore)... but that's it. The server growing = good thing. Now give them more options and stuff/quality items to buy and maybe a dash of creativity/originality and it will alleviate a lot of the inflation going on. ... but then you have the free labor problem which... is the main issue ![]() |
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09-24-2016
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38 |
Registered User
Join Date: Dec 2014
Posts: 167
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Horrible change. Only way is GH farming now. Ratios were honestly mediocre at best for looting...I can understand why bees should be reduced in cost, but it's like you're nerfing stuff to the point of it not even being worthwhile / way too overboard
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09-24-2016
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Registered User
Join Date: Jan 2013
Posts: 2,180
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09-25-2016
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Milo
Join Date: Feb 2016
Posts: 240
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09-25-2016
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Registered noob
Join Date: Jan 2012
Location: Rondoletti Wafer Sticks
Posts: 780
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We’re not just complaining about the change to looting. Some people here are citing other changes in the past, which means that players actually have an issue with the changes specifically related to jobs. These are not just assumptions or rumors since the changes people have been mentioning have really happened. Heck, a person has even complained about GH farming.
if a plane wasn't on the verge of breaking down, then there wouldn't be a need for a repair, so the saying "don't fix it if its not broken" still holds true but if a plane is obviously on the verge of breaking down, then obviously there's a need for it to be fixed... because its foreseeable that it will break.. because its "obviously on the verge of breaking down"... i don't get your logic, man. obviously you're gonna fix a plane that is "obviously on the verge of breaking down". "obviously" implies a foreseeable event to happen. so the way you described your 'plane' implies that the plane will obviously sh*t into pieces, therefore, you can safely assume that it is broken and, therefore, it will need to be repaired. i'm just using your words here however, a proper functional plane wouldn't need any repairs, so you wouldn't really need to fix it, because there is nothing wrong/broken with it. in context with our discussion pertaining to looting, it was never broken. the reason he gave for these changes is because “Looting has diverted from the original goal because of the additions of larger bodies of water”. looting was therefore never broken, it just didn't satisfy their goals yes, maybe you can interpret that it is broken because it didn't match their goals at the beginning, but that's only considering their side. how about consider the effects to the players. this whole thing has been a one sided decision and they have only considered it from their point of view. it was never broken. as he said implied in his responses to the previous changes in the past, they have changed it because it was easy for players to earn money. they literally just want to starve players of earning gralats so that there is a proportionate decision to spend real-life money on packs instead
That was a specific response to what Dusty said about player freedom and gameplay. I never denied that Classic provides freedom or gameplay, but if he’s gonna talk about those things, then we might as well talk about the ridiculous prices. The issue here is that they keep making changes that lowers our freedom to afford those items, yet there have been no decreases in price to stabilize/adjust to match those changes to make those items affordable.
He is not open to discussion with what players feel. Players feel that they are disadvantaged because they are earning less per hour than before. He only cares about what can balance looting again. He is therefore not open to discussion about what could be done that could put a benefit to players equal to their decision of decreasing the items in looting if this change does become permanent. Lets assume that this does become permanent. based on his responses, there will be no price adjustments to items, like hats or furniture, to compensate for the change, so therefore our suggestions were never really open for discussion or considered. it will be a one sided decision. these are all based on the fact that he hasnt responded to any of our ideas and has only focused on his goal to "balance" looting again I know he said that these were temporary, but they have used the same reason with the previous changes they have made, and those things have never been the same again Yes, they provide an ‘answer’, more like an excuse of some sort, but they still put our suggestions/complaints to the side.
Last edited by iChronic; 09-25-2016 at 02:28 PM.
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09-25-2016
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44 |
Banned
Join Date: Nov 2012
Posts: 4,173
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All I do on classic is talk to random people. I don't get how people can waste like 4 hours of their time for a sh*tty amount of 2500 gralats if that's even possible in that time. Graal Classic puts gameloft to shame with in-app transaction pushing nowadays. |