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07-21-2014
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529 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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edit: I have added so it will heal you if it can, but I can't vouch for how reliable it will be.
Last edited by Dusty; 07-21-2014 at 03:36 AM.
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07-21-2014
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530 | |
New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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07-22-2014
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532 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Just let a nearby bandit kill you. It's still way better than dying in the box room, having the boxes reset, and not being warped out. Anyway, there's a similar issue if you warp to your house/GH the moment you die. You appear with .5 hp. I'm guessing that's caused by the same game limitations. Another bug that's been bothering me; The area in front of the witch's treehouse in Swamp Town, the area where pk is turned off (including the pond); If you try to enter someone's house in this area, it says you can't because you're on a wall. So often times I have to zoom out my screen and walk all the way around to the bottom of the pond, or north to the top of the treehouse. Either way, it's very frustrating. I think I speak for everyone on this one. |
07-22-2014
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533 | ||
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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This bug is the reason why Classic doesn't have a more proper respawn mechanic as it's something I've wanted to do for a long time.
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07-22-2014
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534 |
New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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Another things related to AP and healing. I'm not sure if this is a bug or intended, but when your guild takes over a tower, everyone in your guild is supposed to heal to full health. But you can't heal when you have a low AP, which most people in towers have too low of an AP to heal.
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07-23-2014
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535 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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A bug that's been bothering me for a long time: The #b furniture command. It's supposed to work just like <br> right? It does add a line break, but sometimes the next word appears on its own line, and then the rest of the text appears as normal. It looks like this: Marry had a little lamb, little lamb (#b here) little lamb, marry had a little lamb... I can usually fix the problem using quotations (which can be used to keep a certain amount of text on one line) if I have to, but perhaps this could finally be fixed? Another furniture issue. At some point, we lost the ability to re-size images using furniture code. I believe the parameters were #i(image.png x,y,width=100,height=100). None of them work anymore. Was this intentionally removed? One more small (but annoying) bug; When you type out a sentence ending with a period, and start a new sentence with any words that start with "com", "org", "net", etc, it gives you the "no advertising" alert. Example: "So yeah that's fine. Coming over now." Perhaps the advertising filter can be adjusted so these types of sentences won't give you a "no advertising" error. |
07-23-2014
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537 | |||
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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![]() I've tried fixing it, but it's Jerret's code and didn't manage to figure out a way to fix it.
So for example #i(#3,0,64,32,32) would display your head, and only the down(front) sprite.
Last edited by Dusty; 07-24-2014 at 12:43 AM.
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07-24-2014
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538 | |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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And thanks for fixing it so you can enter houses in that area in front of the witch's treehouse in swamptown. Much appreciated. Still doesn't work in the pond, however. I'm wondering if it's because of the diving mechanic (when you dive, it takes you to that underground area) in that particular pond? It's not a big deal, I'm just curious. |
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07-24-2014
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539 |
Darklink*
Join Date: Dec 2012
Location: USA
Posts: 394
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The fireworks furniture item, when you place it somwhere and reset your game, it moves slightly, I believe to the upper left by a unit or so. Pretty sure they've always done this, but it's hard to get them where you want if you have to keep resetting your game to do it
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07-24-2014
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540 | |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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