11-09-2017
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Banned
Join Date: Feb 2017
Location: York Town
Posts: 360
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11-09-2017
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Global Administrator
Join Date: Jan 2012
Location: Lynn, Ma
Posts: 693
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11-09-2017
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Banned
Join Date: Feb 2017
Location: York Town
Posts: 360
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Also there was another bug i found it was in a building where all those box's are to go up the ladders and collect the chest then when i was going down i could not find the ladder to go down it vanished for some reason and i had to re-log to get out.
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11-09-2017
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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Quest : Pvt. Gunthur You should indicate how to collect onion and corn. (For new players) In that fact, you can add a screen help, or an Npc with an "Speech balloons" describing each steps to collect the ingredients needed for the quest. Same with the use of River pan. At least in the future, write in the description for what it is designed and especially how to use it. |
11-09-2017
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Registered User
Join Date: Apr 2017
Posts: 8
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I’ve seen a few reported bugs fixed which is good, so I’d like to add a few more bugs I found, and more thoughts (: Reconnecting from the server with a hat or item equipped removes the hat from view on your character, even though it may show that the hat is still equipped. Worn Mage Hat shows as Gold Helmet, or needs its proper player menu icon Would eventually like an attribute to the amount of weight the player is holding to be shown in the player menu under “speed”. The attributes for some weapons on next page are missing values on weapons such as Hunter Bow, Moon Cannon I like the idea of seeing random but rare chests on the ground, would like a suitable chest image eventually as i didn’t notice what it was at first. the random award wheel doesn’t disappear sometimes after being used and should be centered above players head Eventually consider a greater rarity for drops and items with bushes, possibly even red/blueberries, the new blackberry bushes could also offer a chance of no drops with a percentage rarity, maybe even a chance of a slightly stronger variety of the monster bushes Just started trying enchantment and would like gems to be a part of one of the rare drops/quest rewards, instead of directly having to buy them from store. Enchanted blueberry could be recolored into a golden or shiny berry considering it’s godly attributes ;) would also better show type of berry player has eaten Berry farm could use more random npc’s to fend off while picking, would allow for a quest from nearby farmer to kill x amount of pests, rats even Berry picking while standing from either the left/right side of a bush, directly between two berry bushes will prompt two bars to show. although it does prevent berries from being picked Typing “lol” “rofl” etc. in chat will make your message disappear after a second, i’m guessing it’s supposed to prompt an emote that shows in it’s place, but no emote pops up currently The underwater dungeon by the docks is impressive and very well done and hopefully future dungeons become as fun and challenging Sounds effects for the stepping stone switches could be considered, might help with confusion or those with smaller devices that can’t see other players, possibly also another flooding/draining sound effect when the lever inside is pulled, though idk if that’s its purpose Underwater dungeon, i’m not sure if it’s a technical strategy or not, but in the last room of the boss battle, you’re able to hang outside of the ring on the bridge without the npc’s inside the ring being alerted or attacking you. this makes defeating him easy but long, using a bow to attack on the right/left sides of the bridge as he shows up. after he’s dead, the gem that pops with the notice showing how many npc’s are left to kill shouldn’t show that notice With the more items I start to carry or pile on, especially in the “weapons” tab, it does seem a little more exhausting scrolling through that first tab in player menu. Would like to eventually see a new tab added, separating weapons/tools/, and food/potions/jars/recipe books. Even a possible tab for wearables, to quickly find and equip a wearable by double clicking on one |
11-09-2017
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Registered User
Join Date: Aug 2011
Location: En La Caja
Posts: 1,679
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11-09-2017
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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The quest: A Pigs feast — The location of the Lobik Soldier ins't indicated on the map. The quest: Lazy Day — The indication in the map is erroneous And whatever I kill all the goblin, the quest doesn't end. The Quest: A pig feast II — Do not shows on the map the location of the quest solving.
Last edited by Az'roth Azay Z.; 11-09-2017 at 08:55 PM.
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11-09-2017
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Registered User
Join Date: Apr 2017
Posts: 8
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Still have to reserve my thoughts on this dungeon since we haven't finished it, but i really like it so far it's definitely challenging. which is good! would've liked to play it again without the npc's walking through the walls in the first S-shaped corridor. The first set of three spikes in that same section could be tweaked to have the spikes retracted all the way before coming out, or slightly more concealed similar to the small ones, as it looks a little odd to walk through them halfway up. A Road to Big City, after completing the tasks of the elite guards this quest comes up, but the objective for Traveling to Kaljun has already been previously done. Unable to speak to Captain, so doesn't offer reward/completion Sitting on chairs will falsely show the berry basket equipped on back, if basket was previously used I don’t know how hard it would be to fix, but some birds will occasionally get stuck when flying in front of certain cliffs Probably already work in progress, but after using canteens filled with water to cook a recipe (pies), canteen disappears. Also unable to refill empty canteens, shows not near water source even when still able to be filled Fully grown cactus under big windmill with rune doors doesn’t hurt player :p |
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11-10-2017
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Registered User
Join Date: Apr 2017
Posts: 8
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Butterflies don’t fly away like they should when you miss, they flee only when you don’t have an appropriate jar and are unable to capture it. Maybe tweak and refine whichever hitboxes on the butterflies just a little While walking through some levels in the overworld, particularly outside east entrance past the bridge, different tilesets will appear or replace the original tiles of certain objects (bridge pillars, etc) for a split second until walking fully or partially out of view from that level (only me?) I seem to be able to reproduce this bug a lot, but if it’s only me I can provide a screenshot When the name of an item in an npc’s store is so long that it reaches 2 lines, the words “Sell Price” overlaps with the item’s name (Bug Store in docks) Possibly increase diving helmet from required level 5 to level 10 because of difficulty with its corresponding dungeon Consider a PK indicator for pk-zones somewhere in the UI, prompt that appears at the bottom of the screen has similar wording that players may miss with a quick glance or eventually choose to ignore Would like to capture honey from bee hives eventually and being able to use the honey, maybe make it possible to capture a tiny queen bee npc as bug when its hive gets destroyed, using honey to make sugar for recipes, wax as candles/torches Introduce campfire with wood planks? Ability to cook on fire instead of the stove gui, maybe meats can be looted as uncooked and then cooked with fire/stove. Campfire can offer a small minimal area of invincibility for its owner or small non-pk area for players RECIPES Most of the hardwork from cooking foods seems to come from getting the ingredients. Maybe complicate/expand the recipes a little more by creating Pie Fillings (apples/berries/meat, honey sugar?, water) Pie Crusts (flour, egg, butter, corn?, hammer?) then using those two ingredients together on the stove Stews! Meat Stews, allow meat to be collected from npc’s such as wolves, ik but maybe more carnivous npc’s later on :p Meat Stew (meat, mushrooms, onion, tomato, water) Could just be one meat stew, or different varieties of meat stew (human, wolf) with hp attributes as little as +1 or +2 difference, with certain meat together something like +5 Soups (mushrooms/tomato/meat, water, onions?) Muffins (berries, flour, egg, milk) Different types of Pizza w/ meat, vegetables, just cheese Certain holiday events can allow for limited recipes to be discovered, bought (limited ed. food! hah) Perhaps introduce wheat as a crop from seeds and have noodles, cereal, bread. maybe make flour from wheat haha, introduce butter by doing something by the cow farm? Milk from cows? Maybe a roller tool could benefit, be used in place of hammer, for pizzas, used to make other ingredients on a table, stove. Would also like a quest(s) associated with cooking/gathering, eventually when most recipes are done. Would be neat if there was a way of distinguishing a rooster by it’s crown, color. Picking up a rooster chicken, then a hen chicken, and throwing them both into a pen or coop until they either fight and die if they hate each other/run away, and have them produce eggs that the original owner may pick up (: |
11-10-2017
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Registered User
Join Date: Apr 2017
Posts: 8
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An occasional bug I sometimes see, but hard to reproduce, is with the shop’s inventory appearing in top left corner a few seconds after leaving shop. (May need to enter shop after a reconnect, scroll around, click on an item?)  Quoting my previous post, I’m able to reproduce this minor bug with some tiles rendering differently, particularly with this pillar tile (and a diff one in dessert) everytime I move past this point in the level. Surrounding tiles around the bridge also start to seem affected for just a split second during this same time too, producing random black/red tiles, but disappears and fixes itself eventually (hard to screenshot) and it only leaves the bridge’s pillars/shading to be noticeably affected when standing still in this spot. Walking past a few steps ahead fixes the problem. Same issue with the pillar tiles used in front of Main Stables shop (also only after a reconnect). Possibly only issue with pc(mac) client and doesn’t appear on iOS? Avatar in player menu upon login sometimes shows a shield1.png image as an equipped shield, instead of no-shield with nothing visual equipped (haven’t tried to reproduce bug) Chat texts while typing on smaller fox mount or similar mounts can be made to appear higher and more even with the mount When I first saw the current “Friends” icon at top, I was only expecting to click on that button if I wanted to add new friends. I’m sure players will likely end up using the Friends button as much as they interact with their inventory. Since the purpose of the button is more intended to viewing friends online/pm’s, it should better suit its current function if the button’s graphic was that of multiple character heads, possibly showing them conversing w/ each other (w/ a chatbox, face expression) or just arranged together (noob head, mermaid, rc head etc :p) ‘PM Messenger’ might sound a little redundant instead of Private Messages, PM History, Message History, Personal Messages, Messenger, or just Messages, hahah jk ^_^ In PM Messenger tab of Friends, you need to press the enter button twice for your message to send, or physically press the green send button instead of messages sending right after you click enter on keyboard (intended?) Also inside Friends gui, the close “X” doesn’t have its close button image when pressed on, like the similar “X” image used for inventory. Mass Message and Refresh buttons inside Playerlist tab also do not have their own close button images. Similar minor gui fixes to buttons with Item Crafting stove, highlight buy/sell buttons inside Berry shop Would LOVE the character limit to increase for PM’s, it always cuts me off when I want to say something long ;p Or also keep the player from typing any further inside chatbox once the character limit has been reached, possibly also a character limit script? (0/200) On the Pie Fillings idea, if pie crusts were to be added, jams can already take the place of fillings or be renamed. More compound ingredients for recipes should lead to selling for far more rewarding prices for pies, stew, following ingredients, etc (: Consider separating crafting from cooking (if not already). With experience gained from cooking (crafting exp), would like the ability to learn new recipes. The Speed of cooking/crafting food can also be dependent on either cooking/crafting experience level, type of food, or on the number of ingredients needed to craft food (Slower/faster for a low/high cooking level, value of the food, or number of ingredients used) Would like day/night/rain cycles to play some role in the server, maybe with future quests or even jobs. (A water mechanic can be added to growing seeds, and the rain could negate the need for players to water the seeds with pot tool/canteen from a nearby cow pond/faucet in farm area.) More zombies or certain mushrooms that spawn during the night in place of other common baddies? When attacked at night, random zombies come out of ground and try to team against you? Or possibly zombies that only come out of the ground during night :o and how would this affect players that have weather disabled? (Weather/cycle bar or something similar for iOS can still show at the top for everyone) To elaborate a little more on ways to make the eggs idea work: 1. The current chicken graphics can be kept (not knowing which is Rooster/male, Hen/female) and players having to choose 2 chicken npcs at random to pick up above head and throw into pen/coop, with a chance to have them lay eggs, or fight/kill/run away 2. Also consider to set whichever % chance it is until 2 of the same chicken npcs are ‘inside’ the pen. This negates having to make separate chicken npc genders 3. The third alternative would be to have the Rooster and Hen tweaked to look more distinguished and different from each other, taking out the factor of a chance, and making it easier for the player (: Once both inside, maybe a gani or emote above the chickens heads with a heart/egg above them could be indicators for a right match, or an angry emote/alert, have them fight, flee, whichever hahah! Also, chickens can also jump from your head possibly, but not far, if you hold them for too long? Forcing the player to ‘catch’ them again until it’s placed inside the pen |