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02-26-2013
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46 |
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Then explain why its taking around 12 shots to kill someone with a shipkia when it should take 6. I have tested and tested this. 90% of the time its not lag. Around 10% of the time it is. But if they lag and send a bullet wall, then your getting one back. Perfectly fair.
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02-28-2013
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47 |
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Here's my proof http://www.youtube.com/watch?v=WrtlfgvLXkI Not lagging as you'll see, takes 16 souizen shots dealing 8 damage (good shape) to kill this person |
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02-28-2013
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48 | ||
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Especially when there's a guy lagging infront of you LOL.
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02-28-2013
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49 | |
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Guest
Posts: n/a
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All guns are 0.5 hurt time- let me break it down for you So your Souizen does 8 damage which = 0.5 (hurt time) * 7 (7 hits is 54 hp, enough to kill this person) takes 3.5 seconds to kill this guy. 0.5 * 7 = 3.5 (simple right) Now you also reloaded in this video clip, which made you wait 0.25 seconds (the freeze rate of the Souizen) Now damage is based on the other persons lag, so for example if you're not lagging, but the other guy is (depending if they're on WiFi or 3G, same applies to you). If you see the bullet hit on YOUR screen, doesn't mean that the other player see's it hits them on their screen at that exact time. This is the downside to clientside hit detection, but it's the best way. I hope this makes sense |
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02-28-2013
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Banned
Join Date: Dec 2011
Location: LX-City
Posts: 608
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Tested on a few random people, NOT lagging or anything, takes me 12 bullets (souizen) to kill them= a whole clip. This is ridicoulous, not to mention laggers+hit timer=laggers dominate the spar/pk even more. Remove this please |
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02-28-2013
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51 |
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Guest
Posts: n/a
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Was that in a spar? You can't even notice it unless you're sparring. Which I can make it 0.3 (i think that's what it was) in a spar if necessary. |
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02-28-2013
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52 | |
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Banned
Join Date: Dec 2011
Location: LX-City
Posts: 608
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And even when taking bases, this is just f'd up how you have to 10 shot someone to kill him. We notice it in both spar and pk. Honestly I find it very hard to kill someone in a spar/even in pk nowadays. And I count my hits, I never lost so much in spars... |
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02-28-2013
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53 |
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Guest
Posts: n/a
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The hurt timer won't be changing, I can change it in spars without a question, however in gang zones and such I won't =[
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02-28-2013
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54 |
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Resigned iEra PR
Join Date: Sep 2012
Location: London, United Kingdom
Posts: 1,916
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Remove it from spars, yes please. It's hella annoying as well a waste of half your bullets.
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02-28-2013
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55 |
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(sK)
Join Date: Dec 2012
Location: Scotland
Posts: 43
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Something needs to be done, the current system isn't working as intended. I've noticed on a daily basis shots dont register either hitting me or other people in bases. Why is it such a big deal to revert the changes back? Haven't noticed it so bad until the .5 update. |
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02-28-2013
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56 |
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Guest
Posts: n/a
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When did you guys notice it?
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02-28-2013
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57 |
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Resigned iEra PR
Join Date: Sep 2012
Location: London, United Kingdom
Posts: 1,916
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02-28-2013
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58 |
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Guest
Posts: n/a
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its been out since the melee changes, so i think a month? lol
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02-28-2013
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59 |
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Resigned iEra PR
Join Date: Sep 2012
Location: London, United Kingdom
Posts: 1,916
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yah pretty much lol. What's the main reason it was added as everything was fine before it? When I asked Meph (a few long weeks ago), he said that it would give sparring and basing more of a skill factor, which I'm sure everyone is fine with, but I guess it didn't turn out as most people expected it to be. It's just really annoying seeing your bullet hit the player in front of your eyes, yet no damage is reducted which also results in a waste of opportunity, and ammo.
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02-28-2013
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60 |
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Banned
Join Date: Dec 2011
Location: LX-City
Posts: 608
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Its just horrible, and for pking (bases etc...) too. Seriously takes 25 bar clips to kill a LAGGING player. Just horrible -but maybe you'll remove it when enough people complained. If we'd make a petition there'd be 1000/1000 votes for yes remove it. (I might exagerate a bit, but this is really killing everything) As soon as it doesn't take exactly the amount of bullets (not talking about time) to kill someone, its horrible. 12 souizen bullets to kill someone in PK.(Takes 108 damage to kill someone having 50 HP) And sparring has become horrible too. Make a vote |