![]() |
07-16-2014
|
48 |
2Lame4U
Join Date: Jul 2013
Location: SuperNicks Arena
Posts: 2
|
I believe this is a pretty great idea. It'll restore PKing to some of what it was before. Also it will introduce Guild-Wars, which I don't think many members of the iClassic community have ever experienced. Guilds will be able to actually do more than guild spar and tower. Towering itself isn't even a guild activity due to all the noob-recruiting and randoms that come into play. That's just my opinion at least. The only issue I see is the staff actually looking into it or having it just go right over their heads. Hopefully the suggestion is taken into consideration because as I see it, it could benefit the community. |
07-17-2014
|
49 |
Guest
Posts: n/a
|
What might also be cool is having the war zone a replica of the whole classic world but take out most of the scripts that would cause lag, make the buildings inaccessible(like they're boarded up because of the war), make the whole map pk friendly. All guilds at war can access the war map which means that you might have to fight other guilds that may be in the war zone. Kill counters would be activated for any guild you are at war with, of course reach x amount of kills you win. Enemies have red indicators on map so you can find and hunt then down. Adding this. Have high profile buildings like castle, sards, battle arena etc accessible in 'war town'. Guilds can fight in them and over them which would add a cool aspect. The scripts to actually spar in battle arena are taken out and the scripts for castling are taken out, these buildings would just act as unique war grounds. Section off the map into territories and guilds can plant their flag on territory markers to claim it. The flag planter would have to go untouched for 15 seconds to raise their guilds flag. Flags are obviously destroyable if another guild comes in and takes over the territory.
Last edited by Demrow; 07-17-2014 at 05:19 PM.
|
07-17-2014
|
51 |
The God
Join Date: Mar 2014
Location: USA
Posts: 159
|
Nice, It's a great idea. maybe you should have to have a limit of how long you've been a guild like like you have to have been in the guild a month or so to participate in the war and the guild has to have been created for at least a month.
|
07-17-2014
|
52 | |
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
|
|
|
07-17-2014
|
53 | |
Guest
Posts: n/a
|
|
|
07-17-2014
|
54 |
The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
|
I'm going to build off of my previous suggestion to make enemy guilds red indicators. When you 'declare war' on someone, it sends the leader of the other guild a notification to accept. Once they accept, it sort of becomes a little mini game. Kill the enemy guild members on sight. Your goal becomes to kill everyone on the enemy team. Once you kill one, their indicator disappears and they're no longer in the war. They can still kill you, but it wouldn't count. If you are killed, you're out of the war and your kills don't count towards them. You can still help your guild try to catch the remaining enemy members through. To win the war, you must either eliminate every opponent on the enemy team, or if a set amount of time expires, the team with the most surviving members wins by default, this way you can't just hide it out and hope to win. To the victor goes the spoils. The winning team gets 100 gralats for each member on the losing team. From their accounts. Everyone who is in the guild when the war begins are the ones who can participate and receive money. If you recruit someone after you start a war, they're not in the war. If you kick someone from the guild who was in the war, they're out. If they aren't active on that guild tag or have been inactive in general for 'x' amount of time, they're out of the war. Any kills off tag don't count. I'd say to be fair, enemy guilds should be limited to 5, as there are 5 ally guilds. |
07-17-2014
|
55 | |
Guest
Posts: n/a
|
I don't think this would work, there's a lot of ways to manipulate this and it would take to much coding to fill the holes. First off you would be able to "hide it out and hope to win". 1)Team A kills a Team B member 2)Team A is ahead and all members sit in a non-pkable area wait out the time and win the battle by having more members alive. |
|
07-17-2014
|
56 | |
Registered User
Join Date: Jul 2014
Posts: 366
|
wait you can't. |
|
07-18-2014
|
57 |
Registered User
Join Date: Jul 2014
Posts: 1,379
|
I would definatley support this concept as the only guild interactions right now are Guild Sparring and Towering.It would also be great if they would add a Leaderboard of the Guilds who won the most wars as they got for PKs, Baddy kills and Spars.This certain concept would take graal to a whole new level and recruiting strong peeps in your guild would actually get meaningfull. It would get even better if you could add Allies in the war with you.It would be a great reason for peeps like me to buy the Ally Pack. |
07-18-2014
|
58 |
Guest
Posts: n/a
|
Allies can of course help but their kills wouldn't add to your score. If you're at war with the same guild as your allies, attacking them together could be harmful or helpful. It would obviously take away potential kills from your own guild but you might just own them so bad everyone gets their kills in.
|
07-19-2014
|
59 |
Wuxia
Join Date: May 2014
Location: In your closet, in your head
Posts: 65
|
Hi guys this is my first post here. I agree with Demrow's idea. This will be way more fun than sitting in towers watching your life fly by, and by quantifying the kills, it will be a clear cut who won or lost. I just hope that there will be no 'reward hats'... just a stat on the guild on the times the guild won or lose any battles. This way there would not be the same group of goons on a different guild every 2 friggin weeks to get their precious hats. A new guild ladder for number of wins and number of kills. My only gripe is my guild is predominantly made up of asian people, so the timing might be a little tricky for wars against people in the US. Hopefully we can find a way to work around these 'warzones' timings. Also i think we can include the allies in the war and pick a 'leader guild of the alliance' for the score keeping. This way we can have 125 guys on each side. That would be really fun. |