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| Poll Results: Guild Forts - Too many or Not enough? | |||
| 18.63% |
I believe that there are too many guild forts
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| 24.51% |
I believe that the amount of guild forts is just right
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| 56.86% |
I believe that there are not enough guild forts
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| Voters: 102. You may not vote on this poll | |||
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Topic Tools |
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04-10-2015
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46 |
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Registered User
Join Date: Sep 2014
Posts: 211
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I feel that guild fort's flags have way too much health and it also doesn't help that it's boring going to the top every time just to take a flag down to 0, there needs to be various ways to capture the fort such as taking down the gates then circling the forts to take the defense down and gather up in the last room to own the fort. there could also be levers, switches, some cube pushing puzzles and many more ways to capture the fort.. there could have been so many unique ways to capture each fort instead of making it a boring flag kill fest. |
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04-10-2015
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47 | |
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Non-Existent
Join Date: Nov 2012
Posts: 187
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04-10-2015
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48 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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04-11-2015
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49 | |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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04-11-2015
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50 |
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🌟Inomi🌟
Join Date: Oct 2012
Posts: 2,496
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lolz, not enough guild towers? why need more? so we can just have a peaceful towers? isn't guild towers supposed to be challenging? not relaxing?
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04-11-2015
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51 |
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iowstcseewratb
Join Date: Jan 2015
Location: Idk
Posts: 658
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Could create a tower with different rules such as Can only ride mount or Can only use bombs or Can only use arrows or Can only stay in flag room for a set period of time or In room where flag is, it is obtained by keeping a series of switches pushed down or Just how about forget flag rooms and make a dungeon with series of bosses you fight with members of guild. And if you make a new tower add a New town that has CTF, addition to scarf quest, new bug, new hat/ mount shop, railroad access, clothing store , vip room, some weird graal shiii that makes no sense and seems kind of satanic. |
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04-11-2015
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52 |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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a tower in the gs room that spawns in the middle of gs
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04-11-2015
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53 | |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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It makes no sense leaving guilds like this. Leaders are abusing noobs and staying inactive for several hours and just get on to check the leaderboard and AFK. And when it comes to a custom hat decision they get to choose a hat and pick 'loyal' members (80% friends). And those 'loyal' members participate in every events, leave to pk blob while noobs are defending towers. I kept an eye on a leader of a tower guild. Just out of curiosity I checked her profile after 3 month. Guess what? she only got 3k kills. While her members got average of 10k kills. |
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04-11-2015
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54 | |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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04-11-2015
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55 |
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Inactive?
Join Date: Jun 2013
Location: Near liverpool(uk)
Posts: 1,676
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I think if we had 4 different versions of towering say one per season it would completely save the towering community. For example we could have one season of the current towering system then say for another season a hard point or capture the flag alternative could be put in place of course having a defender/attacker twist to it. I would definitely be inspired to tower more often if they introduced more of a variety to it. This would also tackle the problem of lack of skill required to defend. I explained this horribly but i would definitely prefer it to the current situation.
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04-11-2015
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56 | |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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Seriously, this is one of the best ideas I have ever read on the forums. |
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04-11-2015
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57 | |
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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04-12-2015
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58 |
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Cherry / Python
Join Date: Mar 2013
Posts: 140
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I voted the 'too many' option because most of these towers can just idle for most of the day, but really they should find instead a way to stop guilds from adding and removing members constantly. The only thing that I can come up with is adding a restriction that stop members of a guild to help their towering guild until they've been in the guild for a certain amount of time (1 week? 1 month?). But if you do something like that then I think you need to start adding more rewards after the 1000 hours achievement so they will continue towering on that tag and not just join another guild. |
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04-12-2015
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59 | |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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would b awesome if Guild houses were renamed to Mansion. And if a guild gets a 1000 hour, they get to have a Guild house. In the guild house you can add a statue, flag, some cool decorations as well. Guild house can be accessible to any guild members, even allies.
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04-12-2015
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60 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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http://vinylmationkingdom.com/wp-content/uploads/2014/09/9JLrr.jpg (Unsupported image host) Or something like this? |