![]() |
02-01-2013
|
62 |
Delteria GM
Join Date: Oct 2012
Posts: 64
|
A responsible admin can own a gang and even base, I myself have based before in my own gang. The abuse of admin powers is what people would have to worry about, and if we abuse our powers we deserve to be fired. It's all about how mature you can be.
|
02-01-2013
|
63 | |
iEra Developer
Join Date: Aug 2012
Location: California
Posts: 187
|
|
|
02-02-2013
|
64 | |
Former iEra Staff
Join Date: Nov 2011
Posts: 1,722
|
Yes, as long as they don't abuse it.
![]() |
|
02-02-2013
|
65 | ||
God
Join Date: Feb 2012
Location: England
Posts: 1,043
|
|
||
02-02-2013
|
68 |
Registered rufp4
Join Date: Jan 2011
Posts: 3,378
|
I don't play Era, but it's pretty much the same community anyway so it might relate. Since I've been staff on Classic I've seen a lot of other members come and go. At the beginning, all of the new staff seemed to place as much priority on 'making a guild' as they did in setting their outfit. It's clear that there was a culture of 'omg I'm in an admin guild' and 'I am staff, now I can get people to join my guild' and that is wrong. We don't allow people to create guilds on their staff accounts for this reason, and the idea of 'admin guilds' has seemed to dissolve because of it. However, there are still issues if I'm honest. Staff are able to create guilds on their (less revered) player accounts and that is fine. You may be aware that I have one on Classic myself. You will not be allowed to run a successful guild that is in the limelight if you're staff though, at least, not without claims of favoritism, bias or corruption. Members of your guild may also feel like you are a private channel for dealing with staff issues too. Although mine do not, I have been accused of stuff like this myself and it's just silly when you haven't actually done anything. In some cases the 'favoritism' complaint can be true though. Managing players and managing your own social group will often have conflicts of interest. It really just depends on the person who is dealing with it, but it is difficult on an inherently social game like Graal. I personally don't think it is wise to even attempt leading a guild while you're staff. I told my guild that I am focusing on staff work after we had achieved what we wanted to achieve, and I am going to do that for this very reason. It's too hard to be a player and staff without there being overlaps. If your guild does achieve something in the game, you don't want it to be attributed to 'staff powers' when it never was. tl;dr Staff should make a conscious choice to not lead a guild. For the sake of their own integrity, if nothing else. |
02-02-2013
|
72 | |
God
Join Date: Feb 2012
Location: England
Posts: 1,043
|
Guess we should show players that being Staff is 100% more boring than being a player aha. |
|