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| Poll Results: Guild Forts - Too many or Not enough? | |||
| 18.63% |
I believe that there are too many guild forts
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| 24.51% |
I believe that the amount of guild forts is just right
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| 56.86% |
I believe that there are not enough guild forts
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| Voters: 102. You may not vote on this poll | |||
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Topic Tools |
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04-12-2015
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61 | |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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04-12-2015
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62 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I was thinking of the potential that an area or fort that had random appearance and/or a specific time where you could enter it or leave it... the pic is from aladdin
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04-12-2015
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63 | |
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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04-12-2015
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64 | |
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Registered User
Join Date: Mar 2014
Posts: 888
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04-12-2015
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65 |
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Registered User
Join Date: Aug 2014
Posts: 279
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Yes! That would be awesome! A tower that you need 20k or at least 10k to enter. PK doesnt reward us with anything, so why not make this type of tower??
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04-12-2015
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66 |
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Banned
Join Date: Nov 2014
Posts: 521
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04-12-2015
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67 |
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Registered User
Join Date: Sep 2014
Posts: 211
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04-12-2015
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68 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Individual kills shouldn't be a factor in towering. It divides guild members rather than allowing guilds to participate in a unified way. If there are limitations, I'd much rather it be directed at the guilds than the individual players. For example, a tower guild members can only access after they've reached 1k hours. Or a tower accessed via a kill count obtained while holding a tower. Either way, these aren't the questions being asked and I think we're all well aware guilds need to be redone from the bottom-up to address those sort of interests. |
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04-12-2015
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69 | |
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Python
Join Date: Aug 2013
Posts: 1,894
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04-12-2015
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70 |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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Just add a tower to burger refuge and everyone will be happy or at least somewhat overjoyed
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04-13-2015
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71 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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04-13-2015
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72 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Questionable. Why would a guild take a tower after 1k even if only they and other 1k guilds can take it if they have no interest in hours past 1k? Perhaps if they are aiming for hours past 1k it will be good, but probably only because it will be an easy tower to hold due to the bottleneck of only allowing 1k guilds. |
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04-13-2015
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73 |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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04-13-2015
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74 |
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Registered noob
Join Date: Jan 2012
Location: Rondoletti Wafer Sticks
Posts: 780
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04-13-2015
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75 |
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Not enough, Graal's playerbase has grown dramatically, yet the amount of forts has been stagnant.
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